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I get the most use out of the multilaser, with the HB only being brought to bear if they're 4+ or 5+ armor and out in the open. But since now with the new firing port rules my chimeras are going to be getting a lot closer to do melta or rapid fire plasma drivebys, do you think sticking a heavy flamer on its hull is a good choice?
In 4th edition, I used them a lot as a stationary firebase and a way to get troops to an objective later on, but now I'm going to be using them more aggressively I think with vets loaded inside. But even still there'll be plenty of times when it's best for it to park somewhere and plink away, so I don't know if I should get rid of the range of the HB.
It depends on what you're using the Chimera for. Static pillbox: HB, mobile bunker/objective grabber: HF.
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if i was going against horde/assault armies i would take the flamer otherwise you may have troubles geting within flamer range.
most other armies wont give you the chance to get close enough. dont forget to figure in the amount of shots the heavy bolter will get all game vs the 1 or 2 rounds of flamer.
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I usually go with multilaser turret and hull HF mainly cos you can only fire 1 weapon above str 4 on the move anyway so if u intend for your chimeras to move id go with the heavy flamer and maybe a stubber too as they can fire on the move
Hard to say. I use HF on my only Chimera. For most of the game I'm bothered that I can't shoot two guns from my tank, and then the one time I do use it I get more hits than I would have from three turns of firing a heavy bolter. I also find that the HF is useful only after the enemy charges, since charging is what brings them close and bunches them up. If you can figure out a good way to shoot after taking a charge (meaning, not being shaken) then the HF would be the right choice for you; otherwise, stick with the HB.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Like it was stated before, it depends on the squad inside.
Is it a static squad that is going to sit w/ your firebase and kick out shot?
Then ML/HB/HS is the best imo. Basically a HB HWS.
Is the squad going to go hunting w/ meltas?
Then ML/HF is your best bet. HS isn't worth it because you will most likely be moving 12" a turn.