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So has anyone here ever used scouts with shotties? Im VERY tempted to use them with my other 3 units of scouts
A decnt combination of Shotty scouts and CCW scouts work, but simply shotty scouts would be a waste, because they wouldnt have the firepower to do much, and wouldn't have the prowess to do anything in CC. If you did a 10man squad, i'd have 4 or 5 have shotguns, the rest with BP/CCW.
thats what im debating on doing, but like wouldn't they be able to cause a lot of havoc to heavy support units consisting of units?
Well, again the 2 shots from the shotty is nice but it has no AP value. The problem with it is if you were to have scouts with bolters, they would get the same amount of shots at the distance a shotty can fire with a AP of 5, and while that doesn't sounds awsome, it hurts some of the horde armies rather then AP -, also giving you the possible 24" range as well. Only thing your loosing by taking bolters is the assault ability, but if they have shotty's anyways, they aren't a threat in CC. Bolter out weigh the shotty imo for a shooting squad, while snipers are better then bolters. But for a CC oriented squad, sometimes the extra dice help before the charge.
Something you might want to consider is how the unit is inflicting casualties.
If you are facing elder or other armies with higher initiative, and still want to assault, the shotguns two shots works better. Doing more damage in the shooting phase means fewer models to strike before you in the assault phase.
Now granted bolters have an AP value, but you cannot assault after shooting, this will leave your unit exposed and vulnerable to enemy shooting during their turn.
Another thing to consider is being over effective in close combat. The ideal combat should last from your assault phase to theirs, freeing your unit up for your next turn. Sometimes fielding all close combat weapons makes you too effective in close combat and you end up breaking the enemy on your turn, thus exposing your scouts to enemy fire on their turn.
ah, alright thanks for your advice guys
Also keep in mind that a powerfist wielding sergant should be equipped with a shotgun instead of a boltpistol.
A boltpistol in combination with a PF dosent give an extra CC attack, therefore the extra shotgun shot pre charge is better =D
PFs/1H don't gain the extra attack anymore.
I see how previous posts, explain how to prelong the CC, to protect your scouts. I also understand why.
However, I have my scouts hiding with sniper rifles and HB with hellfire. Prefering the CC be handled by tougher troops.
Not that "shotty" scouts are worthless, far from it. Against IG, Eldar, Orks, you can sneak a squad of 10 shotguns close enough to do some nice damage.