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I was throwing around an idea, and was wondering what others thought.
Since scouts count as troops, in most codexes, what about making an all-scout force?
To you think it would be viable, or just a waste of time/points/money?
I love the aesthetics of this idea but its use on the battlefield is up in the air to me lol. I'm assuming you mean only taking scout squads as troops and the land speeder storm and the scout bikers? If so you might be a touch light on tankbusting but this would be a lot of fun to put together and play around with your friends with.
My list is pretty scout heavy but like Dude said, not a lot of tank busting. I don't think alone they are that good but when they have marines to support them they can be really good. The way I look at it is marines in tau armour without the BS lol
A Scout HQ choice would have been a nice touch in the Codex.
Under the 5th edition Space Marines codex, I would have to say most likely not. At least, not as a competitive army. It'd make for a neat fluffy and fun army list, so if that's what you're trying to achieve, go for it! Under the last edition's rules, I would have said most likely yes. The downgrade of the Scouts' stats, however, is what is making me think twice about this under the current rules.
Sure, they are still as strong and as tough before, but how much will that really do when they have the weapon and ballistic skill of an Imperial Guardsman? Usually, in my lists, Scouts do not operate alone except to hold objectives with their camo cloaks. Their shooting typically can't take out an enemy unit alone, and their close combat skills cannot take out an enemy alone, even with a full 10 man squad (though it's close). They strike me as one of two things: either an objective holder with camo cloaks, or a support unit (either shooting or CC). Neither of those slots really presents the unit as something to be able to base an entire army upon.
Going Scout heavy is one thing... going all Scouts is quite another, and I don't think you're going to be able to design a very competitive list around that concept. Aesthetically, as said, it's a sweet idea and would make for a great showcase/fluff/for-fun army, but don't expect to win any tournaments!
I know a guy down my local store who bases his army around scouts. He usually uses 4 squads of 10 scouts. Which are then backed up by land speeders and dreadnoughts.
Also on the fluff of a scout HQ choice, that would be a basic captain some conversion would be cool. My friend used a master of the forge as he is iron hands and that added some extra fire power.
The way I see it is that there are 1000 space marines in a chapter. That is 100 Space Marines per company, 9 companies makes 900 men (scouts don't count) then you have a command squad and a captain for every company including the tenth (scout company) which puts it to 1000.
Warning this user is totally insane...
Thank you, for all of your answers.
Come to think of it, the force would be lacking in anti-tank. Adding MLs prob won't matter much, but I noticed LP Storms can be bought MMs.
I'd may just go ahead, and write up a list to see what it would look like. Maybe go as far as posting it in the army forum...