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Are you worried? I was at first, but the more I look at it the more I realise they're still just the Guard, except with a few more toys. My Grey Knights are still going to cut down their infantry, their Battlecannons are still going to fail it at The Shrouding, and they're still not going to be able to take down my Land Raiders without a fight.
Of course my Guard-playing mate has convinced himself that this is the beginning of a new dawn for his models and that he's going to be tabling my Sisters and GeeKs time after time, but I just don't see it :-o
By no means are the new IG unbeatable ...
... but I wouldn't dismiss them so lightly. They did get a significant boost in power (and frankly, they deserved it). I've seen a number of sample army lists, and even smallish ones like 1500 pts can pack in a significant -- make that scary -- amount of firepower ... especially if the IG player focuses more on infantry than on vehicles.
It's the true horde-o-men that really scares me. That army will be tough to shift and, when combined with Orders, can really really pour out the dakka. Smart IG players will place ganged-up platoons as roadblocks to armies like ours, making it nearly impossible for us to either shoot or assault them off the table, all the while hammering us with the rest of the army.
I'm looking forward to tangling with them. The new IG, in my opinion, just edged out Orks for the overall Top Power Army spot. There are lots of ways to build them, and lots of ways to win. It'll be interesting, to say the least....
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
This is the thing, though; the Guard have never really been able to take down AV14 before, and while they do get that funky new Leman Russ variant with the 2D6 armour pen I'm still not sure how they're going to pop my Land Raiders before I can cull off a significant proportion of their manpower. Worse still against Monoliths; all the 2D6 shots in the world aren't going to help them there. As far as the massed firepower goes... much has been made of that by the local GW staffers in order to try and coax me to be a Guardsman, and whilst a squad of 50 being able to put out 150 shots or whatever in Rapid Fire range is quite daunting, they're still only lasguns. And how many of those 50 models are going to be within 2" of base contact with anything that assaults them? I3, WS3, S3... meh.
Granted I've only perused the Codex thus far so my opinion may change when I actually buy one tomorrow and have a proper read through it, but I'm still finding it difficult to be overly concerned. I partly blame my friend's choice of Mordians as his regiment; they look far too silly to be scary.
Hi Frank, I haven't been too worried, I've actually been really excited about the new book. I have a friend who has an old IG army, and we are hoping he will be able to use all his models to play again. Lots of nice troop choices in the new book! I heard some rumors about the book but didn't really know enough to understand what they were talking about. Most of all, I'm proud of our brave Imperial Guardsmen, our front line against the evil Xenos and traitors to the Emperor!
I try to stay away from too much of the hype of the new IG, but I'm actually looking forward to getting their new codex. I started 40K with IG but have shelved them with the advent of 5th. Now I get to take them out and re-use them again...about 3000 pts worth. The only thing now is that I have daemonhunters, marines, tyranids, IG, and a budding sisters army to work on and not enough time.
That's one aspect of the update that's not so much remarked on, that a lot of people who shelved their Guard armies because they were so difficult to use will be able to dig them out and play with them again. That's probably the best thing about the update for me, that it'll bring more Guard armies to the table, because the Guard are one of those armies I like watching people play with even though I'm far too cack-handed and too spoiled by my Fearless MEQs to use them myself >_<
It's a good thing, and long overdue; I just don't think it'll be that big a deal in terms of playing against them. I may well change my mind once I've had a proper look at the Codex though.
They stand a lot better chances with AV14 now, several things:
We've got a lot of ways to nutralize these threats, but the potential for the Guard to play way better against us is clearly there...
- Points costs are down, and the overall number of heavy weapons is up.
- They have a lot more mobility with the outflank ability. Walking on from board edges with Melta weapons in high numbers, or coming in via a valkyrie will take down LRs much more easily by getting in 2d6 range.
- When you have time, look up the Vendetta. A TRIPLE TLLC variant of the valkyrie for half the cost of a LR. You have one GKLR with 2x TLLCs - they have TWO Vendettas with 3x TLLCs each for the same points cost - who's gonna win that one? Plus they can carry those pesky melta squads.
- We haven't even talked about AP3 Hellguns potentially mowing down the PAGK that the WOTWW relies on.
My Callidus is already salivating at the idea of destroying Senior Commands and breaking the Orders system over her knee.
2H - LEGIO HYDRA
Regularly. Mordian Iron Guard to be precise, anything between 750 and 1500 points. I'm playing them again on Monday, in fact.have you ever played against guard really?It works for me Besides, fluff ain't game. Otherwise Tactical Squads would cost 5000pts each and I wouldn't be able to keep my Grey Knights in the same box as my Daemonhosts.read the fluff, thats happened before, and it went badly for the enemy
I picked up the new Codex today, and I'm revising my earlier statement. The changes in the basic mechanics of a Guard army are a lot more drastic than I thought... they're a lot stronger now than I thought they would be. These Devil Dog things and the Leman Russ Vanquishers in particular I'm a bit shy about, the Valkyries and Vendettas are going to be a pain in the arse to kill (12/12/10 Fast Skimmers?... Seriously?...) and I don't like the fact that they can afford to take vast hordes of infantry alongside these beasts too.