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Played a 1500 point battle on Vassal today, let me share it with you.Note how I wrote down the Lance Strike first.. I love that thing so much.Originally Posted by The Grey Knights
And no Land Raiders!The game was a Spearhead Annihilation. The Templar won first turn, and I failed to seize.Originally Posted by The Black Templar
The Templar run flat-out towards my Knights, except for the Plasma Cannon units, who fire and kill 2 Knights with Bolters. The Cannons scatter wildly and hit nothing.
In return, my Knights press forward into difficult terrain, firing all 3 units at the marauding Sword Brethren. One unit is brought down to 1 man, the Powerfist Sergeant. He zeals forward 6".
The Templar can smell me by now. They charge through the difficult terrain.. The Plasma Cannons fire again. The first blast knicks a GK Terminator, but he easily shrugs the wound off. The second blast scatters wild, sending dirt and concrete in the air. The Sword Brethren, closing from behind, let a volley of Bolter shells into the right-side Knights, but their blessed armor doesn't fold. The Templar up front shoot all pistols and Meltaguns, taking down 2 Knights in the left unit. The remaining Sword Brethren Sergeant, plus the other unit of Sword Brethren, charge the right-side Knights. The front-end Templar trudge into the ruin at the left-side Knights. On the left, the Knights cut down six Templar before they can even strike, then take 3 wounds at the hands of the survivors. After resoluation, 3 more Templar die since they are Fearless. The Sword Brethren fair a little better.. unfortunately, the survivor of the previous turns massacre does not die as I had hoped. However, I kill 5 of the big unit of Sword Brethren, before the Powerfists and Chainswords beat me into the dirt. Wee!
Now I have a commanding position in the difficult terrain. My turn is relatively uneventful though.. I wipe out the remainder of the bigger unit of Sword Brethren, leaving only 1 Sergeant left from those 2 units alive. To finish the left-side combat, I lose a Knight and wipe out the survivors. My 4 Knights consolidate into the terrain, ready for the next fight.
The Drop Pod that does not contain the Emperors champion lands to the northeast of the ruin. 8 Templar disembark. My Grand Master grins.. 8 enemies.. he could easily kill them all by himself. And perhaps he shall. The Drop-podders fire into my Terminators, failing totally, until the Drop Pod kills one with it's Storm Bolter. Shame. The last unit left (of the original 4 surrounding the ruin) of Black Templar try to finish off my left-side Knights, and kill 2, leaving 2 left. One of the Plasma Cannons kills 2 more Terminators.. this dismays me. The Crusader unit charges my last 2 Knights. They fight bravely, killing 4 enemies and passing all their armor saves. One Knight is killed by the Powerfist, but I win combat with just a Justicar left! He takes 3 more saves, and loses another Marine. Glorious.
The Inquisitor comes out of Reserve, onto the corner of the table, hoping not to draw any attention. My Grand Master leaves his unit to assist the flailing Justicar. The Terminators fire at the nearest Plasma Cannon unit, killing the Heavy Weapon and the Special Weapon. Awesome! 4 more Marines die, leaving 1 man left in that unit.. he takes one look at the steaming pile of meat that was his unit, and flees! My Master charges the Crusaders locked in combat with the Justicar. The Justicar is killed, but takes 3 down with him. Beautiful.. it brings a tear to my eye. My Grand Master, saddened by this, butchers the survivors. He massaces towards the Terminators.. covered in blood.
Naturally, the Templar get their Reserves when they want them. Not me! The Emperors Champion, with Crusader unit, drops in right next to the other drop pod. Personally, I would have tried to throw that single Melta at my Grand Master for the Kill Point. Oh well, better for me. The remaining Plasma Team runs out of their terrain towards my Terminators for some reason.. they will make easy prey for my Assassin next turn. The Pod Unit that landed last turn advances towards my Terminators. All shots are directed at the Terminators: 1 falls. The Drop Unit charges my Terminators.. fools. I deploy my Holy Relic and eviscerate them before they can even draw their blades. I massacre back into the ruin. GLORY!
My Assassin and Lance Strike both come into play. My Terminators rejoin the Grand Master and move to the top of the ruin. My Assassin comes out behind the Plasma Cannon unit. In the Shooting Phase, my Lance Strike kills 2 of the PC unit, and pins them! The Assassin then uses the Neural Shredder, killing 4 more. The rejoined Terminators fire all 3 Psycannons at the last survivor of the first Plasma Cannon unit, dropping him for another KP. The Assassin charges the other last Plasma Cannon unit survivor, slicing his head off, getting another KP, and forcing my opponent to concede.
Altogether, very satisfying to win with such a goofy army list. The principles of Grey Knights proved true again today:
- Grey Knights can kick ass even when charged. Let them come to you.
- Nobody beats Grey Knight Terminators in Assault. Nobody.
- The P-Cannon is the best utility weapon in the game.
- Holy Relics can turn a combat you might not win decisively into a combat where you make a fool of your enemy.
- Lance Strikes are awesome!
Hope this helps you guys, or at least entertains you! Have a great day!
Last edited by TwoHats; May 2nd, 2009 at 20:47. Reason: typo :D
2H - LEGIO HYDRA
Great report and great diagrams.
Hope you didn't forget to mention to your opponent that he needs to make shrouding checks to shoot your knights with his plasma cannons. I forget a lot.
Kinda unsure on how the Lance Strike works since I've haven't used it yet. Don't you have to pick a terrain at the beginning of the battle? And even if it hits, it will still scatter. So you got lucky that he put his guys on the terrain you picked for the Lance Strike?
The Callidus used to be great in 4th, but in 5th everyone piles in so he is more easily killed. That's why I don't use the Callidus as much now. But when his shredder works (and against LD9 marines!), it really is a sight to behold.
Though the GKT's are great, they still need to be protected. Lots of units - banshees, genestealers, TH/SS termies, bloodletters, daemonettes, bloodcrushers, beserkers, etc. will give them trouble in assault.
Magnificent! Nice to see the Emperors finest still have what it takes.
You did a fantastic write up BTW...I downloaded Vassal, but never really did that much with it. It looks really great and I am going to have to take another look...
Thanks for all the positive comments, guys!
I did remember to double-scatter the Plasma Cannon fire.. it almost killed some of his guys due to a 20 inch scatter! So close.
The Black Templar, for the majority, are all LD 8, so the Callidus was perfecto with the Neural Shredder. I love using it against small squads of Space Marines, since I can easily wipe out half the squad and then tie them up in combat for the rest of the game, all for a very reasonable price. Remember, when you roll to wound against a Tactical Squad, you use the majority LD value, not the adjusted value because of the Veteran Sergeant. So usually, you'll only need 4s to kill Marines.
I am biased towards the Lance, jy2, but I highly suggest even trying it out in some friendly games. The psychological effect alone makes it worth it. Plus, when enemies are spread out, you can key it to the center and with a medium scatter, still kill quite a few. The best part about it is that it's a Barrage, so it causes Pinning at a -1 modifier. Try Holy Relics, too! They can really turn the tide of Assault; it's like adding another Grand Master's number of attacks to the fray, even with a small unit.
On the Terminators, yes they can be outmatched by dedicated Assault Troops, but like all other things Grey Knight, the best part about them is that they can stay competitive in every way. The amount of shooting they can lay out (see Turn 3 GKT fires on BT Plasma unit) is very useful. In assault, they can fight and beat almost anyone, with the exception of dirty thugs like Howling Banshees. The key is to find a middle-ground between Shooting and Assault. They have been extremely useful, and I'm seriously considering upping my 5 man unit to full strength, like I used for this battle.
Again, thanks for all the props on the write-up! I just opened up my Wordpad while I was playing and took screenshots right from the Vassal tab.
Last edited by TwoHats; May 3rd, 2009 at 19:02.
2H - LEGIO HYDRA
When I first saw your army list, I was certain you were doomed! But then I saw that you were up against a near 100% infantry opponent. Your list -- even the lance strike I dislike so much -- was excellent in that situation.
Congrats on a well-played match.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Glad you enjoyed it!
2H - LEGIO HYDRA