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I am wishing to be able to include, at least a squad of sternguard and a squad of vanguard.
My question being, how would I use a squad of vanguard?
1. Should I use them exactly like assault marines, or do they have a particular role in mind?
2. Should/could/would I attach a chaplain to the squad?
Any and all comments/opinions/suggestions are welcome.
most will say vanguard w/jump packs aren't worth the price tag compared to being able to get 2 assault squads for the same points (more or less) and they're right. You'd get 2x the wounds and and a little bit more attacks but lose some effectiveness in the special weapons lost. But considering that sending in a lone assault squad against any foe ends up in the foe being massacred and the assault squad being shot to death in the next turn, when instead you can kill 2 squads and split the incoming fire in half against the same number of bodies per squad then you can see why assault squads are better competitively.
So, competitively, what is the point for vanguard? well if they're not equipped with jump packs then most will use them as an alternate to an honor guard for their commander.
But if you use them with jump packs then most justify the increased points cost with the ability to deep strike and charge, but this is either dangerous or takes a lot of planning with the use of locater beacons to pull off.
Then again, you could be like me and use them simply because they are badass.
I think the sergeant w/power sword, 2 w/2 lightning claws, 1 w/thunder hammer and 2 with storm shields and bolt pistols and then another 2 bodies covers all bases and gives you survivability against low ap attacks, I've used the build to some good effect, although this squad does cost alot of points.
Most Notable Achievements:
Killed a Revenant Titan in one shot.
Killed 900 pts worth of Blood Angels in 2 turns while only loosing 4 pts.
It's generally hard to find a good use for Vanguard.. since just about everything they can do others can do better..
With jumppacks you need either infiltrate them with Shrike for a first turn charge of the scary kind (some like this) they're still rather expensive though, but against some enemies taking a central spot of their army out fast can be crippling..
The other way is to use their divine intervention, I only see this somewhat useful in droppod armies with a lot of locator beacons to ensure you won't scatter your precious Vanguard, the alternatives (a few pods with beacons or scout bikers) becomes too unreliable I think.. Also keep in mind that unless other units make use of those beacons it'll essentially rocket the Vanguard cost even higher.. so use them along with a librarian gating a unit between the pods.. or maybe DS'ing landspeeders, just maybe..
Without jumppacks they surely need a transport of some kind, here's 4 ways to go, Razor, Rhino, Droppod or LR variant. Of those four I only think the rhino is to be considered a viable option.
The razorback got too small capacity and the squads end up with the same problems as a command squad, which to just about all extends are better than the Vanguard will be.
In a droppod they can't charge on the turn they arrive so it'll be messy when the enemy gets their next turn.. and even though it might distract the fire from some other droppoders you don't really want it to..
The landraider as an assaultvehicle seems perfect for delivering vanguard, however as Mathlete pointed out in another thread where we discussed this GK's are slightly better at almost eveything thanks to their stormbolters, ws and high strength.. AND they are scoring, their real downside is no transport, but buying a LR helps this.. Also the cost of a landraider is so high =x
This leaves us with the ever reliable rhino.. that can be shot down fairly easy..
There's some good points to the Vanguard though, compared to the other alternatives, mainly the fact that they have some relatively cheap ablative wounds, honour guard and termies does not.. and they got such a lovely amount of attacks in CC.. I like it.. fielded alongside a chaplain ir maybe eveb Pedro it makes a really scary CC unit, albeit their high cost..
I like Vanguard, if nothing else for their coolness, going in close on enemy is what real men does! There's one squad I like even better though and that's the Deathwatch kill team, almost the same, but hey those guys dont pay 25 points for a single ppower sword, and everyone got meltabombs, for free!! c'mon that's awesome.. hardly ever seen anywhere no more, it's only sergeants who get them nowadays-- actually I don't know if they'r legal no more as they got a reference to SM armoury, which well doesn't exist.. Hmm..