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Anyone thought about Penal Legion squads with Ministorum priests or am i under the wrong idea that these compliment each other.
well it would be effective for hitting but not so great at wounding in cc
33.33% chance of enabling rerollable Rending attacks.
=33.33% chance of being pretty great at wounding in cc.
33.33% chance of enabling rerollable S4, I4 attacks.
=33.33% chance of being pretty (okay) at wounding in cc.
Leaves you with a 33.33% chance of not being so great in cc.
Just my two teef.
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Guard are never going to be great in Assault.
As well as the random element discussed above
Unless you want to slog across the battlefield into the face of enemy fire with your ten guys, you will probably use your outflank scout option to come on as a reserve. If you do this then your priest will not be able to tag along since they lose scout if he comes along.
Also the preist is an IC so he can be targeted in combat and if you play annilation your whole unit is worth 2 KP rather than only 1 without the priest.
Finally getting round to finshing my Tallarn Imperial Guard Army (2K)
Everything else has been sacrificed on the Altar of eBay...
The priest has been improved from the old codex but he's still useless. There are only two assault units in the codex, and he's no use for either of them. Ogryns gain no benefit from his Righteous Fury while he can't keep up with Rough Riders. Every other guard unit should always shoot rather than charge the enemy.
The only unit in all of 40K where the priest is valuable, indeed essential, are the Zealots. These are religious nutters recruited by the Ministorum, the Frateris Militia. They are good though because they are very cheap and armed for assault, including multiple cheap Eviscerators and flamers. I've used them in battle and they excel at shredding MEq's. The rules for them are in a WD.