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i play raven gaurd with shriek a saptain in comand squad 2 tacticals 1 scout with snipers and 2 rhinos with 5 terminators also a reedemer a razor back and a whilrwind and dreadnought and ausslut squad what else do u think i need for my army?
Man could you post properly
But that aside, someone else just dug up LN's awesome guide for fluffy raven guard.
It could be you have already seen this, or it could be that you're more the competitive kind of player, in this case I'd suggest you post in the armylists subforum, you probably should have from the start, but whatever also, I think you've got a solid base for a marine army and from this point on it's really up to you what aspect of the marines you like the best and want to put emphasis on..
I'll not criticize your post, what I will do is re-write your list so I can pick at it.
Not bad, but not great. I dont know what wargear the captain has, though I'm guessing he is the AoBR captain with power weapon and bolter. I'll guess that the command squad will stick with the captain as they would slow Shrike down. Not knowing what you've got in your command squad means I cannot tell you what it will work like. I've put the Razorback here, as I assume it has been taken to give the Command Squad & Captain some mobility
5strong Terminator squad
Termies really arn't a RG thing, and if they are taken, then it would be assault Termies. With the Dreadnought, I dont know what weapons you've got on there, but I'm going to take a guess and say the AoBR Dread. If it is, then he really needs a drop-pod to be effective, as the range of that multi-melta isnt great.
2 Tactical Squads with Rhinos
1 Scout Squad
I dont know what weapons your Tactical or Scout squads have, so I really cannot say how they will work. What I can say is RG generally dont use Rhinos, prefering Drop Pods for deployment, but its not essential. I'm going to guess that one Tactical squad has a flamer/Missile Launcher, which is a general 'all-rounder' unit, what the other one has is anyones guess...
Good start, now what do they have? and how many assault marines in this squad? Throw me a bone here!
Land Raider Redeemer,
The Redeemer is way off typical RG deployment - its basically everything the RG fluff doesnt do. Nice unit, but not fluffy in any sense. The Whirlwind however is pretty close to RG - striking from the skys without warning/etc/etc. Keep it safe on the battle field and it could work for you.
Over all, you dont have a 'fluffy' Raven Guard army.I might know what units you've got in your army, but not the wargear for each unit - this really could help me to help you to make a competetive and fluffy RG army. Next time you want to ask for help, please give us more details. Write army lists like those in the army list section, and run your post through a spell checker. Spellchecker - Online Spell Check Form is a neat and easy to use site that could really help you out =)
alright sorry repaidwinter. You do have a storng army but I recommend getting 2 or even 3 land speeders
Shrike can't go in the Razorback, as you can't remove his jump pack - and jump infantry can only be transported in a superheavy - so I'd actually expect that Strike is to go with the Assault Squad.
Which leads me to ask why you'd want a captain AND Shrike? A chaplain comes with a power weapon and has that lovely "reroll failed to hits when you charge" rule that I've temporarily forgotten the name of, for just 1 W and A less.