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So im making a 1000 pt army loosely consisting of a chaplain (jump packed), tact squad, scout squad, assault marines and want to spend the remainder of my points on Sternguard. It seems that the popular opinion is to put them into a Razorback and I just seem to be missing the point in doing that. Im under the impression of them is that you sit them long-mid range from the enemy and pick them off with the special ammo. Is the razorback used just for the extra fire power and ability to get them out of trouble if something unexpected pops up or is the point of it to rush them to a forward position and then just assist in shooting/provide cover?
thats what I think sternguards are for. The razorback could just be like a normal tank which is to give supporting fire or even act as a shield if to many enemy fire power in attacking your sternies. But if it blows up well dont put it behind your tank. Well just do it but make your razor back cover your sternguards as much as possible without the razorback blowing up and killing more of your own army than your enemies army.
phew that was long (thats my opinion though I think it might be stupid)
I use a razorback to drop them off in a tactical position / give them cover/ supporting fire, all in all razorbacks are the best transport for your sternies
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Actually there's been a poll on how people prefer to deliver their sternguard in which the droppod option won by far, however in small games and with the other choices you've made for your list dropping them would be more or less suicidal (it always is, but even more so when unsupported).
Thus in small games a razorback is generally the best choice I guess. When staying back, forming a gunline, the razorback is perfect for this as it's simply a cheap extra weapon that adds mobility should you ever need it, a naked predator could fulfill a support role aswell with much higher survivability, but no transport. Seeing however that you include an assault squad and possibly infiltrating scouts it might be better rushing forward along with the rest of the army, is your tacticals getting a transport aswell?
The razorback is a good choice for this somewhat more aggresive role also, as you'd certainly need a transport to keep up with the rest of the army, and the only thing that's better with a rhino is higher capacity, which you most likely won't need as you'll only field a few models, and well you can fire from the hatch of a rhino, but as you have no special weapons in your sternguard squad this is of limited use (I dunno if you intend to include them though..? I just assumed no)..
Also generally you want to get the most out of your special ammo so getting the sternguard to rapid fire range can be a good choice, even if it means one turn of firing it's still worth it most of the time. Yet another thing to keep in mind is antitank (albeit it's limited how many there'll be in 1k games, those that are can be pain if you have no means of taking them out), the razorback is an easy way to get a lascannon although is adds more than 50% to its cost.
Hmm all that was a bit unclear I think.. so summarized:
The razorback is a solid choice.. If you want to stay back it adds a cheap weapon that can be used to shield your troops or to redeploy them should they need it.
If moving forward it's as good as a rhino and the 5pts difference is worth it for the heavy bolter..
The best thing about the razorback is probably the tactical flexibility, you can use it for both roles.. If you face an assaulty army you can stay back waiting for them to come, if you face a shooty army rushing forward to get close might work best.. the razorback suits both roles..
Hope it helped, at least made me think a lil myself, which is always good.. I guess
I've had a great deal of success with the drop pod option, actually. The trick is that you've got to use them as part of an overall strategy - alone, they're dead, but if they're dropped on a soft target, not too far from friendly units, and preferably with some backup, they can work wonders.
Try aiming for areas that you can be reasonably sure of clearing - Guard heavy weapons team in a building, for example. Drop in, let fly with Dragonfire bolts, and you've got a handy building to hole up in while the rest of the army moves up. And my personal favourite: Drop them in alongside a Dreadnought. Both are very destructive units, and working together they can really take the heat off of each other.
Oh, yeah - take Combi-Meltas! Cheap tank hunting power without losing the special ammo.