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So I was poking around the forums and noticed that most people seem to think the new codex is awesome. And on the whole it is. I think the new orders are a nice touch and they make sense but not at the cost of doctrines!
Please tell me there's plans for updates, errata, appendices, etc
I have two very large and super converted IG armies that I've spent a lot of time and money making. The lack of doctrines pretty much kills them and makes a lot my conversion work void.
I have a jungle fighter army, and I suppose they're not really affected too much considering their organization is pretty much the same. But they lack all the special rules that made them unique now.
My other army was a mechanized, carapace wearing army. The fact that all guard units can take a chimera now is nice so I don't have to worry about that doctrine, but my entire army is modeled to have carapace.
And for that matter what about drop troops?
And Commissars used to be my favorite advisor. They're a little bit weaker now, but still cool. But it saddens me I can no longer attach them to my HQ command squad.
It's not all bad though. The Leman Russ behemoth rule is bad ass. And the inclusion of all the old characters and new vehicles is great. But I don't use any of those! They seemed to focus on changing the things I use so I can't anymore.
---------- Post added at 13:32 ---------- Previous post was at 13:19 ----------
I just thought of a couple quick responses because I know someone's going to say these things so it's a preemptive reply.
I know you can equip veterans with carapace and they count as troops now.. I'm referring to the whole platoon of course though. Heavy weapons, etc.
Also, I think it's horrible that veterans and special weapon squads all have to have lasguns now. I didn't see anything about laspistols and CC weapons, which of course I was using.
What would be the point of a new book if nothing changed? Your models got a lot better overall, even if losing the platoon structure has a disadvantage in the lack of Orders. The only people who really got shafted are ones who were using Warrior Weapons. Drop troops are still there effectively, you just now also get the plane that does the dropping!
My entire witch hunter army that was half guard is totally null and void now because there is no more Armored Fist Squad. Such is life. I will restructure it and paint up some Valks with Sisters iconography and it will be awesome
Doctrines are gone. Period. They're not coming back. Unfortunately it's something you're just going to have to live with.
Most of the rules for the doctrines (at least the ones that were used) were either dropped because they were a bit too good for the point cost, or they've been added into the new rules as squad upgrades where applicable. Carapace-armored heavy weapons teams unfortunately did not make the list of things that would continue. You've still got the mech (which has frankly gotten better since chimeras got significantly cheaper), but the carapace armor on the entire army is simply no longer available. You can talk your opponent into counting it for 10-20 points per squad, and they might go for that. But officially, the support has ended.
The new guard are many things, like-the-old-guard is one thing they are not.
It's not personal, I'm just like that.
In the new dex, Veterans with carapace and a chimera actually cost less than an armoured fist with carapace and chimera under the old rules. Your mechanized army should be alright, indeed superior with a few adjustments.
Your jungle fighters army doesn't need arbitrary special rules to make it a jungle fighters army. Choose fluffy units and use a playstyle you think fits the theme and that should suffice. Special rules were/are only needed by players that lack imagination and self discipline.
Commissars got cheaper and better, not worse. You can still put a Commissar Lord in your Command HQ, although there's not much point.
After some careful consideration ( I think I was just reeling from the initial shock of all the reworking I was going to have to do) I feel the only things I'm really going to miss are special weapons teams and veterans with laspistol and CC weapons.
I think I just needed a slap in the face.
I usually make armies with some fluff, but I really can't see a commissar in the command HQ. The risk of losing 'Bring it Down!' to a summary execution on one pooched roll from a stray shell is just too much to swallow.
Hmmm...Imagine having Creed, Deddog and a commisar when you fail the check, you'll lose over 150 pts of characters in a chain reaction of murder.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
You're not alone here. I put a lot of conversion effort into my Night Lords, specifically the Raptors, and lost big-time when the Chaos 'Dex came out. It's the natural downside to putting a lot of effort into making your army unique...but if you didn't do it, then you'd be playing computer Dawn of War instead of tabletop 40k. Better to have loved and lost than never to have loved at all!I have two very large and super converted IG armies that I've spent a lot of time and money making. The lack of doctrines pretty much kills them and makes a lot of my conversion work void.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard