Nice Iquisitor And Retinue - Warhammer 40K Fantasy
 

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  1. #1
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    Inquisitor Lord
    Inferno Pistol
    Force Weapon
    Inquisitorial Mandate

    Acolite
    Master crafted Eviserator

    Acolite
    Master crafted Eviserator

    Acolite
    Master crafted Eviserator

    Crusader
    Power weapon
    Supressor Shield

    Crusader
    Power weapon
    Supressor Shield

    Crusader
    Power weapon
    Supressor Shield

    Chirgun

    Chirgun

    Familiar

    Priest
    Eviserator


    I know its a lot of points but It has like 27 rerollable power attacks on the charge with inquisitorial mandate. We rolled it out and it was something like 14 marines dead. SO do you think its worth it?

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  3. #2
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    For one, Acolytes (notice the spelling) can&#39;t take nearly that many points in wargear or weapons.

    Also, check out the armor saves for everyone in that unit. Some heavy shooting would decimate this unit, and they don&#39;t have a transport or any real firepower to throw back.

  4. #3
    Member serpentine's Avatar
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    He&#39;s right, acolytes may only have 15 points.

    Also, remember that Eviscerators go last, so assuming they survive they can attack.

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    Also, if i&#39;m not mistaken the priest cannot join the I retinue.....
    <a href='http://forum.librarium-online.com/index.php?showtopic=16083' target='_blank'>Master of the Convent of Our Martyred Saint</a>

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  6. #5
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    Inquisitor Lord
    Inferno Pistol
    Force Weapon
    Inquisitorial Mandate
    Ok I guess. A S3 force weapon won&#39;t wound many multi-wound models though as they usually have fairly high T as well.

    Acolite
    Master crafted Eviserator

    Acolite
    Master crafted Eviserator

    Acolite
    Master crafted Eviserator
    Acolytes can only carry 15 points of wargear. You have them carrying 40 points each. They can&#39;t even take eviscerators period. About all you could do is give them plain old non-MC&#39;d power weapons.

    Crusader
    Power weapon
    Supressor Shield

    Crusader
    Power weapon
    Supressor Shield

    Crusader
    Power weapon
    Supressor Shield
    Ok, good for a CC =I= retinue

    Chirgun

    Chirgun
    Decent

    Familiar
    Good for the I boost

    Priest
    Eviserator
    See codex pg 27 for priests. It specifies what units a priest can be attached to. An =I= choice is not one of them.


    I know its a lot of points but It has like 27 rerollable power attacks on the charge with inquisitorial mandate. We rolled it out and it was something like 14 marines dead. SO do you think its worth it?
    Umm.. Mastercrafting allows only 1 reroll per turn. As well, you cannot use the mandate if you have moved. Thus, you can never get the charge bonus and the mandate bonus in the same round of CC. There is no way, even if the list was possible to purchase, to get 27 rerollable power weapon attacks.

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    I will not use the inquisitor without a land raider. The inquisitor and his retinue have been pretty weak for me when I have used them in close combat, they are usually the last ones standing in my games, and my retinue is killed within a turn. With the land raider I can get them up there fast, and have some backup fire before running into combat. The list has a few faults like the guy said above me, but other than that it may work for you.

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    Ok so my list was a little off but the acolytes con have the mce b/c only the mc counts towards the wargear limit, I know its cheesy but I asked gw and they said it was legal.
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  9. #8
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    Still, you have three expensive models that are on a 6+ armour save and low toughness, who also strike last in combat, meaning that chances are that the marines you tested them against would have killed them before they even got to reroll those missed to hit rolls. Only effectiveness I can see is against a Tau player who is unlucky. You also need to get them into combat, as it is, only the inquisitor and the crusaders have any saves worth speaking of.

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