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Hey guys! In preparation for some events going on with my friends as well as a first new 40k army for the year, I've decided to start a new SM army. That in mind, two chapters that have really interested me are the BT and DA. The BT because of their crusader/knight theme, and DA becasue of their mysterious past and their shooty play style. I'm used to playing in a pretty versatile manner, but I'm willing to try the BT's assaulty style. Above all, I want an army that would really look striking on the tabletop and at the same time, not be extremley time-conusming to paint. Plus, I like the robes both of the chapters use!
Mybe with a little advice and comments from you guys, I can finally decide which to try!
Well, what army did you play before? I often feel it is best to try a completely different army from the one you played previously. If you're used to balanced it could really go either way. Either taking a close combat rich Black Templar list, probably mechanized, or an excessively shooty Dark Eldar army, maybe even one of the specialist companies; Deathwing and Ravenwing, giving you the option of a biker or terminator army respectively.
Personally I feel Black Templar are the most flavorful Space Marine army out there, they loose a couple options, such as devastators, and I'm pretty sure land-speeders, however their persona is just plain cool. So consider if you'd be missing out on units you'd want (I'm a personal fan of the Land-speeder model, as such losing out on it would be saddening to me.) If you want to spend less time painting, the DAngels have less baubles and little details to worry about.
I don't think the BT loose their landspeeders though?
But yeah, I've always liked their knight-like theme cause I've been interested in knights at a younge age. The DA's whole angel thing is pretty cool as well, along with their Death/Ravenwing organization.
My previous army was Blood Angels, but I played them more similar to a balanced army than actual BA.
The main things I'm looking for are a striking look on the field, competitive play, and an army I'll enjoy using over and over.
BT's lose devastators, their scouts get folded into their tactical squads, squads don't have a sergeant, so they get either or on heavy guns and CC improvements. Fast attack is pretty much unchanged from 4th edition marines codex. Dark angels have their ravenwing units for this section, which makes them better, though templars don't have a specific restriction on any fast attacks, and their assault marines can take storm shields. Templars also don't get librarians, but the champion can make all your units hit on a 3+ in close combat, which is nice.
in the end it boils down to shooty or stabby, that and are you more of a go smack someone upside the head kind of person or the kind who loves their secrets and will stop at nothing to keep them while fielding a flexible and organized force.
personally i don't think there are ever enough dark angels players. they were my first opponent and they are an amazing army to see on the field.
also, if you are looking at a balanced force, dark angels are much better at it than templars. they have no restrictions on their strategic options and can field the full run of marine units. some of them are just better...
I'd pick Templars if you like punching stuff in the face. As mentioned, the Emperor's Champion has a vow called something like "Accept the Challenge, no Matter the Odds" which lets everything that isn't a Neophyte (Scout) re-roll its "To Hit" dice rolls. The Righteous Zeal move the Templars have can be a blessing and a curse at the same time. It let's you perform a consolodate move every time they take a wound (from enemy shooting) and pass a Moral Test. Obvious advantage is it let's you get a potential 6 Inch extra movement, but it can draw you out of cover ot towards a squad you don't want to Assault. This can be countered by including a Chaplain in a squad but the most you can get of those is 2 obviously, so some squads could be running towards enemies they have no hope of defeating.
While punching stuff in the face is fun, I think I'd rather play with a more balanced list. Then again, it might be amusing to try something a bit different. To be honest, the Righteous Zeal rule made me somewhat hesitant about choosing BT, but I suppose it's not too big of a hinderance if you're a good player.
Of course, I could always go with the Crimson Fists and get the chance use Kantor. I haven't seen very many CF players around and for some reason, the chapter really interests me.
SO I guess DA and CF are my two main choices so far. After some thought, I've decided BT aren't quite for me. Though I still love the look of the models!
Go with Dark angels!
For get your Mr T, John Mayer leaks pure awesomeness with every note he plays.
Well, It's eiter DA or CF from this point on. The histroy and fluff for the CF are quite interesting, and their composition of primarially scouts and Sternies is a pretty neat thing. Besides, from what I know, more people play DA than CF, and I'd rather not follow the crowd. The CF color scheme is pretty cool too, and doesn't seem like it'll be too hard for me to paint.
good old poster boys of 3rd edition. that was a cool picture of a pile of crimson fists fighting a last stand... can't say you ever see much of them in actual paint scheme, and the 5th edition codex is just plain amazing, Pedro Kantor or no.
Just want to throw out that that rightous zeal isn't really a draw back because you move up to the distance you roll (as if it were a consolidation move). Also you can play some shooty units in your army and you still have the 6 mane las plas squad which has vanished from other lists.
If you used to play BA I would play BT because DA are more similar to the BA setup (combat squads, no armory) though they each have their special advantages. BT I think will play as a different list, and the other two aren't different enough from one another.