Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Looking at making an all biker SM army, the first and so far only chapter that came to mind would be the white scars, I dont really know much about them and was hoping you guys could help me out here.
1. For a white scars army i would assume they dont only use bikers, would land speeders go good with the theme?
2. Do they use foot troops at all? (tac, scout, stern?)or should i just focus on super fast mobile units (bikers/speeders)
3. Armor? Dreads, Preds, etc?
4. And lastly tactics, Shooty army? or Assaulty army? Drive circles around the enemies while staying just out of thier assault reach while shooting them to death, or move,shoot,and assault whats left?
I'm also considering a DA army as i've heard they can make decent biker armys as well, but seeing how i dont have the DA codex at the moment, i dont know their special rules whatsoever.
Fluffwise, yes to all of the above. They have the exact same tools that every other Space Marine chapter employs, and even some additional ones (a higher number of things like Dreadnoughts or Tactical Dreadnought armour, due to the fact that they were one of the original twenty Legions). They are just characterised by lightning fast raids as well as hit and run tactics, which is something that bikes excel at.
As for how you would run your army, I would suggest do anything you feel like, just keep the "fast" and "hit and run" type of style in your head while creating the list.
Hope that helps.
I have to disagree slightly with Demon in White on a few of those points, notably the Tactical squads. Tactical squads are the backbone of every Space Marine chapter, and every Space Marine chapter will have a fair few of them. In most chapters, Assault Marines are either on bikes or equipped with jump packs, though I'm not sure if that's the case for the White Scars (I can't think of any reason to assume not, though, unless there's a reference that states differently).
Here's an excerpt from Index Astartes on the White Scars:Here's another bit:Lightning fast hit and run attacks by highly mobile forces that destroy the enemy piece by piece and never allow a decisive engagement is their modus operandi. Speeding bikes and ultra-rapid deployment means that the White Scars can react much more swiftly than most Chapters and are almost never outmaneuvered on the battlefield.Regarding Devastators:Though the Space Marines of the White Scars prefer to keep their enemies at arms length, they are fully capable of engaging in bloody assaults.And something I found interesting, and contradicts my answer above:The White Scars preferred fighting style does not allow them the use of as many heavy weapons as other Chapters and as a result they have no Devastator squads.So, as you can see, they are restricted somewhat by their fluff. I would focus primarily on the following:Their reliance on fast moving fire support also means that most tanks are too slow for the White Scars and those they do have are stripped down versions that can keep up with the rest of the army. Dreadnoughts are not employed by the White Scars, as the cold, metal sarcophagi of these mighty constructions evokes a horror of eternal confinement that goes against the White Scars' philosophy that when a warrior dies, his soul should be free to travel to the afterlife.
* Bikes, Scout Bikes, Attack Bikes (for obvious reasons)
* Land Speeders (mentioned with Bikes in Index Astartes)
* Tactical/Sternguard squads in Rhinos or Drop Pods (not too many, mobile deployment)
* Predators (the "lightest" tank we have, really, so best fits the "stripped down" comments)
You should feel free to incorporate a few other elements if you would like, but according to Index Astartes, the White Scars are a lightning fast hit and run army that focused primarily on fire support, not on close combat, though they are quite capable of fighting there as well. No Dreadnoughts, no Devastators, and no heavy tanks (Land Raiders, etc.).