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Some of Both
Neither, IG have better Fast Attack choices.
Trying to decide on which tactics and model choice will be the most popular among the IG regulars.
Feel free to embellish on reasons/tactics to go with your model selection.
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They got better and cheaper. They can now outflank and walk into cover for prolonged shooting at the enemy's vitals while dodging most of the return fire, and the camo upgrade only returns the stock sentinel to it's old cost.
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I have fallen in love with two Armored Sentinels with plasma cannons. 12 armor is hard to deal with when the majority of your enemies anti-tank weapons are focused on Leman Russes(executioners in my case). Two plasma cannons can easily turn the tide of the battle in your favor, and they can tie up units aswell as krak grenades need sixes followed by sixes to glance.
The armored variant is dual-use as both a mobile heavy weapon platform and a much-needed tarpit for CC...well worth the upgrade cost.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I must admit, one problem with the new guard is their general lack of manouvreability - sure, you have the valykries, but they are expensive (both money and points wise), and only one option.
I mean, the whole potential problem regarding them outflanking whilst carrying units that cannot themselves outflank is quite a serious issue, ruleswise.
And that's why I love the scout sentinel. The ability to outflank with antitank weapons is fantastic, and fairly cheap on these guys too! Or take heavy flamers instead - how many Tau or other IG players would like that rocking up on their side lines?
The armoured sentinel is still pretty cool though, however I'll be using my chimeras to fill that area of my list.
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Also, you should google "garfield minus garfield". Awesome.
They have two completely different roles.
Scout Sent. are for Outflanking. Hitting side armor and putting hits on objective holding squads. If it wasn't for the fact that you can get a Vendetta for 15 more points, they'd be a solid option. Wish they were cheaper, 35 is still pricey considering that for 20 more points you can get a chimera.
Armored Sents. are for locking units in CC. Against a unit w/out a Powerfist, they can keep a squad tied up for the whole game.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
Scout sentinels allow you to outflank with heavy weapons and shoot the side/rear armour of enemy vehicles. They even cost less, then if the enemy is close you can even charge that entirely S3 unit/ rear armour 10 vehicle sitting by the board edge.
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Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11