Tactics against Nids - Warhammer 40K Fantasy
 

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  1. #1
    Member Scott Allen's Avatar
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    Tactics against Nids

    Hello all here at LO,

    My friend recently bought the Tyranid Battle force, (these are the only models he owns),
    His army list is

    8 gants with Toxic Sacs
    8 gants with Fleshboarers

    3 Warriors all with Scything Talons
    1 with Devourer
    1 with Venom Cannon
    1 with Death Spitter

    8 Genestlealers
    Extended Carapace

    Carnifex with
    Reinforced Chitin
    4 Scything Talons
    Tail Mace

    I have Dark Angels

    1 Company Master
    5 Scouts(Shoguns) Sgt with CC, BP
    1 Tactical, (Flamer, ML, CC, BP)
    1 Tactical, (Flamer, ML, CC, BP)
    5 Termies (PF, SB, PW)
    3 Bikes (sgt PW)
    Dreadnaught (MM, DNCCW, S

    I have about 400 points more, but im not quite sure how to arrange my list so i have a better chance..........At this point i think only the 'fex will be a problem, the gants i can take with bolter fire, but is also a lot faster than my army. Any help would be appreciated.


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  3. #2
    The Future realitycheque's Avatar
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    Welcome to LO

    Are you using the DA codex, or the vanilla marine one? Either way those scouts aren't going to do you many favours against 'nids, same with the bikes. Dropping them should free you up a few points

    What does your Chapter Master/Captain have with him? Power weapon? Relic Blade? An unupgraded character is a surefire way to ensure he doesn't earn his points. At the very least I'd give him a power weapon, although if it's a 2hander that the model has a relic blade will come in very handy!

    If you need to drop more, I'd consider dropping one of the TacSquads down to 5 models, as you need 2 troops but both your terminators and dreadnaught will come in very handy.
    My Deathwatch Campaign
    Furious Angels: (SM) W22, D1, L9 (BA) W15, D0, L3 | Sentinels of Saphery (HE) W3, D0, L0

  4. #3
    Member Scott Allen's Avatar
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    Im running the DA codex, my Company Master is straight out the book.
    Power Weapon, Bolter, Grenades etc

    I used the captain from BlackReach as i to am limited on models and bits at this stage.
    I will drop the bikes and scouts now, i thought about splitting 1 tac squad, but i think then i have to few troops....or...
    Im also thinking that the gaunts and warriors will be gunned done ok with bolters but the fex is my biggest prob. at the mo.

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    The Future realitycheque's Avatar
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    403 (x8)

    The multimelta on the Dreadnaught is currently your best shot at taking out the 'fex, and it's probably one of the few things capable of taking it on in CC - either that or your Terminators, but you'll want to be in area terrain (craters, rivers, etc) when he charges you so your powerfists get to strike first.

    Switching your Dreadnaught to a Venerable Dreadnaught instead will also massively increase your chances of survival, that re-roll on the damage table kept my dread going for several turns longer than it had any right to expect last night
    My Deathwatch Campaign
    Furious Angels: (SM) W22, D1, L9 (BA) W15, D0, L3 | Sentinels of Saphery (HE) W3, D0, L0

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