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Hey guys, just a quick question. I'm going to be running a steel legion mechanized force and so far I have 2 squads of veterans w/3x meltaguns in Chimeras w/hvy. stubbers and was just wondering if I should give these guys carapace armor as well for the extra defense or could I use the points for other uses. Thnx for the help.
I would leave them without it. I think the best way to approach the guard is as high damage dealing but poorly defended troops. Any points that you spend trying to keep your guys alive longer, are, in my opinion wasted. Why not use the points to better equip troops elsewhere in your army.
So taking Grenadiers is somewhat a betrayal of the 'soul' of a mech army and is usually inadvisable among CHim mounted squads. However - carapace armour is much more useful with an infiltrating squad - i.e. Sgt. Harker and his squad.
Sitting in your Chimera tends to be better protection than the carapace armor. I find it a bit overcosted normally, but if you have the points to spare go for it.
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I personaly use carapce armor on my vet squads, but I use them strictly for flanking purposes in conjunction with a unit of storm troopers and a hellhound. I never send these units down the center of the field, because they will get popd very easily.
I typicaly have a mech unit of storm tropers with melta guns, and 2 mech units of carapaced vets - each with a flamer and 2 meltaguns. I found it to be very effective in overwhelming a single flank of the enemy. You have 30 4+ troops with a lot of anti tank/MEQ weapons on top of assaulting capability after shooting. Plus 3 anti infantry transports. Typicaly I have a hellhound supporting the advance of these mobile units. Altogether costng about 600 points plus the hellhound.
If you want to get realy nasty with such mobile units, stick a tooled up inquisitor with the vets. Bastonne looks ok, but he is kinda expensive for what he does, even though the order ability does help out a lot if you have meltaguns.
Last edited by WraithGuardian; May 19th, 2009 at 17:53.
Thnx for those who replied , but I'm still a bit undecided. Has anyone tried veterans in a chimera w/carapace armor or without carapace armor. Just need a little more feedback.
Carapce for me is more of a fluff thing. Generally i wont take it as my vets are mounted up and protected by their chimera so don't need the increased save.
EDIT: Just noticed Sgt Screwball mentioned the harker/carapce thing.
Not to mention that Harker is the most points efficient upgrade in the entire book.
for 55 points he turns your vets into deathworld killers.
Feel No Poin? Kinda Nice.
Catachan devils? Even more awesomeness. This is what makes Harker worth is points In the old codex vets had infiltrate built into our 8 points per model cost. They made them cheaper but vets lost their infiltrate. Yet with Catachan devils, this 1 ability on Harker gives the vets three abilities. Stealth (free camo cloaks) Move Through Cover (now you can get around easier) and of course infiltrate.
Bastonne can order sure but he doesn't really help out in the one area vets have always shined, namely being BS4 Special Weapons Delivery squads. Vets shouldn't need to hold the line they should be your flankers your special task troops.
Harker lets you have the option of making these guys strictly anti-infantry with His HB, their HF and 2 regular flamers and even another Heavy weapon if you want.
Or you can go all anti-heavy with 3 meltas and Melta bombs (if you want to pay the 30 points)
Harker is hands down best special character in our current codex.
Last edited by socprof; May 22nd, 2009 at 16:36.
Fifth Edition Saved 40k for Me. I love my ratlings and my cover saves!