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I'm about to get some more stuff for my guard army, and I'm trying to decide if I want Creed or Straken.
Creed has a better leadership (although how much this matters now is debatable), can issue more orders, and has the special For the Honor of Cadia! command. However, he is not great in close combat.
Straken basically gives For the Honor of Cadia! plus counter charge passively to all units within his smaller command radius. He is also very good in close combat, and survivable too. He has good leadership, and can only use the normal number of orders.
Straken costs more, but the difference in cost is small compared to the cost of either.
The plan is for the command squad to use cammo capes and hide in cover, useing orders and potentially charging into combat to clean up assaults if I took Straken.
Which should I choose?
I think that creeds best ability is to give one unit (of demolishers, banewolfs, ogrins, ex<-) the scout ability.
They're both pretty expensive for what they do. Creed gives you the massive orders bubble and the ability to make your guardsmen fight better in CC, but is better suited to staying out of combat, while Straken helps your troopers fight and is a little more direct. Honestly, I'd rather not field either of them and just take an extra command squad loaded up with some special weapons.
However, if you held a gun to my head and made me choose, I'd pick Creed.
Formerly known as SimulatedSnowman
I think that the Counter Charge of Straken is very important. That is the reason I'm even considering him.
With Counter Charge I can get an extra turn of shooting and still get Furious Charge.
My main reason to take either character is for Furious Charge, which should help my fire base deal with assaults.
Furious assault is only when you assault, it can't be combined with counter charge.
I went for straken, simply because I prefer the CC ability as that's my main CC squad for mopping up anything that gets through to the gunline.
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I'm not impressed with the order system--it tends to fail me at critical points in the game. Straken doesn't rely on orders as much while granting serious defensive buffs, so I'd go with him. Try one defensive platoon with Straken and one offensive platoon with Al'Rahem--should be a fun combo.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Furious Charge analysis against MEQs:
Furious Charge: 2 attacks, hit on 4+, wound on 4+, allow save. 1/6 MEQ dead/guardsman
- Denies assault bonus.
- Creates extra space between enemy and rest of army.
Rapid firing models with lasguns: 2 attacks, hit on 4+, wound on 5+, allow save. 1/9 MEQ dead/guardsman
- Allows squad to fire heavy weapons.
First Rank FIRE!, Second Rank FIRE!: 3 attacks, hit on 4+, wound on 5+, allow save. 1/6 MEQ dead/guardsman
- Allow squad to fire heavy weapons.
It seems to be a toss up.
Creed gives the option to create the extra space at the expense of the heavy weapons firing.
Creed works best when combined with Kell to give you a massive LD10 Order bubble, however since this combo is so expensive, it really only is workable in high point games (APOC). However, having the ability to make HWS test at LD10 would let you unleash some nice firepower. In addition, you can move MeltaVets forward and at incoming armor/MC and still be within order range.
Straken on the other hand is more of a brawler. Giving your firebase FC&CA (throw in Chenkov and a CCS Standard Bearer) and you can have a really hard hitting (and hard dying) firebase. Still an expensive choice, but imo, a much more enjoyable build (for the simple wackyness).
I would not take either in a seriously competitive list.
I prefer Straken since he´s cooler (im planning a small conversion)
Game wise i don´t know, don´t have the codex at hand but does either one have a decent invo save? Otherwise there both sort of expensive.