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I have yet to finish converting my new tanks and play with the new codex.
I do have a dilema though, how do I decide what options to take on my tanks? There are so many and they have so many different applications.
This thread is for those who have played or are planning on playing or just want to post about how they are going to kit up their tanks. I think it would be great to have a place where there are several different opinions, and ideas and for people to express how they want to play their tanks, why they chose the options they did and maybe a little bit more about their army and what role their tanks play in their army.
BaneWolf, extra armor so he can move even if stunned, multimelta addition so that he can pop tanks and then flame the infantry that come out of them. Heavy stubber just to keep the dice honest and to kill that last marine.
Leman Russ Punisher Multi melta sponsoons, heavy stubber. Everything is the same range, he moves up and then unloads on heavily armored infantry causing death by shear # of wounds and the multimeltas.
Well, I meant that he would shoot him the next turn. Move 12" multimelta the landraider or whatever, hopefully their guys get pinned and then you can chem them the next turn.
I think you're missing the point of the thread. I'd like people to post what they use and why and how it fits in their army. Mainly to help some of us newbies or generate some discussion on different ways of fielding the tanks.
I actually haven't played 40k but twice since 5th edition came out, so I am by no means an expert. I have a guard army mostly painted and have gotten some interest in trying 40k again with the new book because I can convert tanks (which is the only reason I have a guard army to begin with)
Last edited by buckero0; May 20th, 2009 at 17:28.
I still field Heavy Bolter sponsons on my LRBT's for two reasons: 1, I don't feel like ripping them off, 2, its only X0 points for the sponsons and still makes a handy pillbox if the main gun gets knocked off (that, and if I sit still I can unload with 3 Heavy Bolters and the turret too). Next Leman Russ I get will probably sport plasma cannon sponsons though.
Chimeras run Multilas/Heavy Flamer + Heavy Stubber (except the CCS chimmy, which is double heavy bolter + stubber)
Banewolf (when I get one) will probably run a heavy bolter so it has something to do while sitting back. Devildogs will certainly run a hull multimelta though.
I feel extra armor is too expensive now at its points value, and chimeras get smokes and searchlights for free, which helps balance it out.
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"
Almost nothing. Only upgrades that add redundancy to a model in its given role should be taken. Putting a MM on a Banewolf just confuses its purpose and means you'll only be using half of its output at any time once you get it in position. All those upgrades you listed for it almost add up to an entire Chiimera!
More models with more guns is almost always better than fewer, better models. There will always be some specific situation where you say 'man I wish I had X', but over time across many games 6 Cheap tanks beats 4 expensive tanks. (Besides, most commonly it's when your tank that has X Y Z and Q gets blown up on turn 1 and you say, 'man, I wish I had another Y.')
Last edited by InquisitorAffe; May 20th, 2009 at 19:59.
I take the anti everything russ, the exterminator, multimelta sponsons with Pask. No matter the mission he stars as close the enemies lines as possible with out endangering himself. I now have 4 twin linked missile launchers and strength 9 meltas for tanks and enough shots to scare any infantry into cover. Is it expensive, yes, but I play for fun.