Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have taken up building all bike armies and my favorite army of all are the marines!!!!
Now that I have me base army built and having a great time with it I really want to cheese it out for special occasions. I have never done a cheese in the eyes list before becuase I generally don't like chedder lists but I thought why not.
Now granted my bike army is really limited to begin with. Like all bike armies it is has a very small model count and I win about 50%-60% of the time but it os just so much fun to play! But I want to be able to take it to a cheese fest some time and be able to have a chance.
I don't mind changes becuase like I said this is only for cheese fests and won't be the norm.
Khan with command squad (banned, apoth, champ, dude, dude) all with power sword
Lib (the leveled up one)
4 sqauds of sgt w/PF, 5 dudes with melta and plasma
2 atk bike squads with 2 bike each with multimelta
1 speeder with hvy flamer and multimelta.
Ok folks, thats it in a nut shell. Please feel free to add ot take away. Show me what kind of bike heavy cheese with this basic frame. Cheese dripping out of the mufflers!!!!
Thanks in advance for your input,
LOL ravenwing battleforce ftw is my list
I really have to take issue with that best of biker list and Ravenwing Battleforce FTW. There are plenty of ways to get more out of a bike army than that.
First of all, since pure ravenwing wing no longer exists, one should no longer think of bike armies as only bikes and landspeeders.
Many units complement the mobility based army very well:
Single drop podding tactical squad: Durable fire magnet, where you need them.
Sniper scouts: Can hamper enemy movement and holds the home objective.
Mass Whirlwinds: Instant pressure applied to enemy, can hamper enemy mobility.
Attack bikes: Do I need to explain this one?
Scout bikes: If your not playing ravenwing, these guys can pull off a first turn charge and reap havic on the enemy.
What's not useful:
Landspeeders: Weaker and more expensive than attack bikes
Terminators: don't deathwing bomb, bikes out shoot terminators!
Mechanized and foot slugging tactical squads: Not mobile enough.
What makes bikes good, is also what makes them difficult to use. Model for model bikes are durable, but unit to unit they are quite weak. However, they kick out about 2 or 3 times more offense than most other units. They are good because they kick hard, but hard to use because really they are quite fragile.
Bike armies need to be able to eliminate a squad or two per turn, but doing it with 2 over buffed command squads is a really bad idea. All the enemy has to do is hunker down in area terrain. The bikes will kill themselves before the enemy does. Dangerous terrain will eliminate 1/6 of your bike squad per test. That's as deadly as being attacked 3 extra times, PER BIKE, PER TEST.
Better to simply assault a squad with more bike squads than to try to blitz the enemy lines with elite bikers for this reason and because hoard armies will simply bog the bikes down in unwinible assaults.
The bike tactica on the other hand, is golden.
I never really thought of using the RW BF for a massive bike horde before, Tyrius, that's a good call.
I don't think Bikes should ever assault (except the ridiculous Command Squad). They're too fragile and too much better at shooting.
Speeders can Deep Strike if it looks like they can be taken out quickly or set up in reserve to come on and pop something quickly. They're cheap and versatile.
What makes the Command Squads good is exactly what makes Biker Nobs so good. They can kill anything and will require a ridiculous amount of fire to bring down. T5, 3+/3++, FNP. Best of all, they make up for Bikes' weakness in assault, going toe to toe with enemy assaulters and smashing them. Dangerous Terrain really isn't much of an issue with Storm Shields and FNP.
Yeh, I talked to froggage(jimmy) pretty extensively about biker armies. He has tried almost everything there is with bikers both chaos and loyalist and after I discussed some of the points people have mentioned in this forum about the the super death command squads. He told me that he has tried running them weaker and tried running more troops. He owns at least I would say 30-40 bikes and the current best of list is the most successful build he has had. My list was adding in the land speeders since they came with the Battleforce.
At 2000 points shrike or khan are good additions which I will be putting adding khan in mine.
Last edited by Tyrius; May 27th, 2009 at 03:04.
Hmm, you can take fnp as well? I suppose that's true, in which case you'd almost never lose a bike. Fair point, that does make the unit quite a bit better. Still I don't like putting all those eggs in 2 baskets, I admit they are nice baskets...
But why even field the bike troops? (other than theme)
Wouldn't it be much more effective to field the rest of the army with more reliable choices? One bike troop choice makes sense to help capture enemy objectives, maybe kill a tank, but why not have a unit to hold the home terf?
I suppose it's a theme thing, but bikers as Troops do offer quite a bit. They're tough, speedy, and can dish out a good deal of anti-tank and anti-infantry with all the melta and twin-linked bolters.
If you want to do a pure-ish Bike army, that's about how I'd run it. I would probably throw Khan in there to buff the Command Squad even more, but never ever outflank. H&R means I can also bounce out to avoid tarpits.
Mixing in other units could work, but those Bikes get pricy and diluting your army's focus could lead to problems.
The FnP comes with the command squad. The apothecary adds it. Bikers as troops is for the fact that they are better then normal troops. They are fast well armed and more survivable with the higher T and turbo boosting. In general bikes work best with other bikes or fast vehicles such as the land speeder. Well you only need to hold your home turf in one scenario. The ability to turbo boost around adds to holding multiple objectives.
Last edited by Tyrius; May 27th, 2009 at 06:14.