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Despite playing 40k for several years now, I've never come across the Dark Angels or any other sub chapter (non ultramarines / custom chapter). I went to my local gaming store today and picked up some Dark Angels to use as my elite troops for my custom chapter. These guys look really bad ass. Anyways I was just wondering what exactly is the differance between the Dark Angels and the vanilla marines? I was once told that the DA use more plasma, I do not know if this is true or not. Anyways, if you guys could just let me know what these guys are packing that would be sweet.
"In the Soviet army it takes more courage to retreat than advance." -Joseph Stalin
Imperial Guard = Soviet Army? Me thinks so.
I think I remember that the in the previous additions (3rd I think), Dark angels tactical squads were the only ones who could take plasma cannons? Nowadays Dark Angels and ultramarines are fairly close, with just a few major differences, that being the Deathwing and the Ravenwing. By taking certain characters, the Dark angels can make their termies or bike squads troops. Plus their Terminators have a special deathwing assault rule, meaning they can deep strike sooner than normal.
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I can answer any fluff questions regarding DA. But I'll state an obvious fluff point that seperates DA from ultra's is the fact they're "the unforgiven" half fell to chaos half stayed loyal.
one more diffrance is that the dark angels keep chaos locked up (if u read the books)
The Dark Angels were the first of the Space Marine Legions in the pre-Heresy days. As such, they have traditionally always been the best-equipped. They have the best Fleet, access to the most elite gear and weaponry, etc etc.
For this reason, while most chapters only have a few squads' worth of Terminator suits, the Dark Angels are able to equip and entire COMPANY in them. They have traditionally been able to make much greater use of Plasma weaponry.
Being well-equipped, being the oldest, and having the longest honor roll also served to make the Dark Angels more than a little conceited, a trait that was already encoded in their genes from their Primarch, the Lion.
Another, far more important quality they got from the Lion was the the drive to play their cards close to their chest. The Dark Angels are one of the very few chapters who have never been shy about keeping secrets even from their own brother Marines.
This lack of openness preciptitated a misunderstanding in the Legion that resulted in a massive and destructive schism in the Legion that was, in essence, the Heresy itself in a microcosm. To this day, the entire Chapter and its descendant Chapters have attempted to complete the cover-up of this schism. Depending on whom you ask, it's to regain their collective honor, or to prevent the knowledge in the Fallen Angels' heads from being spread. Some of the more insidious rumors suggest that at the core of the schism was the Lion's hesititation to immediately return to defend Terra, instead waiting to see which side gained the upper hand.
Whatever the case, the Lion was regarded by all the Primarchs as being a strategist without peer, even by Horus. Guilliman included significant chunks of the Lion's strategic theories into Codex Astartes.
In play terms, the Dark Angels' Codex was a sort of test bed for the ideas found in the current Space Marines' Codex. For example, the Dark Angels utilize the Combat Squads rule, but as such, a Tactical Squad may be either exactly five models or exactly ten models. This means the Dark Angels suffer from a tremendous lack of flexibility. The Dark Angels do, however, have access to two special formations, the All-Terminator Deathwing and the Bike- and Speeder-mounted Ravenwing.
Most anyone will insist that unless you want to play one of the special formations or use the special characters available in the Codex, a Dark Angels player is much better off painting their figures to be Dark Angels and using the normal Space Marines rules.
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