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Im not very good at this game, mostly because I am just starting out. Was at my semi-local GW, and lost pretty bad. So I am re examining my list and I would like some folks to tell me what you think.
10 Man tact squad
Sgt. W/Bolt pistol
10 Man tact squad
Sgt. W/Bolt pistol
That brings me right up to 500pts, any constructive criticism would be nice
What army were you playing against that whupped you so badly? Any chance of a rough description of the game?
You've got just about the most solid list you can manage at a mere 500 points, so it's really a matter of some minor wargear tweaks and tactical shifts in your playing style.
My revised list:
Captain with pistol and power weapon.
Tactical squad x 10 with plasma gun and chainsword sarge
Tactical squad x 10 with Plasma gun and Powerfist sarge.
Digital Weapons, while handy, are not worth the cost unless you've got a big game with nothing else to spend it on. And Meltabombs aren't a big concern - your odds of running into any serious armour are slim to nil at 500 points, and they're not all that great to start with (your Powerfist is vastly more effective). Since every single point is precious here, they're all gone.
Heavy weapons are great, but you sacrifice either mobility or firepower all the time... Fine if you've got 5 other squads to do the moving, but leaving half your force sitting there is risky at best. Taking some plasma guns gives your squad that extra kick while you're still on the move. If you wind up facing tons of weak models, flamers are in order, but for general purpose work I really like Plasma.
Remember, you've got great armour, but 21 twos mean you're dead, full stop. Do your best to limit the amount of incoming fire your squads have to endure (AKA: HIDE!), and definitely hug cover if they've got any AP3 weapons handy - no sense charging across a field and dying halfway there, eh?
Aside from that, it's pretty straightforward - fight the things you don't want to trade shots with, and shoot the things you don't want to get stuck into a fight with. Remember your troops' limits and work within them and things should turn out alright.
I was going against another SM army. With a lot more expierence
My faults as I have learned now where keeping my Cpt. in the back in cover most of the time. I also didnt split my squads up, since it was a cap control KP didnt matter.
But that you for your suggestions I will really take that into consideration.
Overall, your list is good and Wraith has already hit upon the important parts. I, however, would definitely take the heavy weapons. Sure, you cannot fire it on the move, but if you combat squad and leave a five man team behind why not have that ML or heavy bolter to take pot shots at your opponent?
I look at it as it's there if you need it.
"Into the fires of battle, unto the anvil of war!"
-This space for rent-
Salamander project log
One big thing I throw in every 500 pt list: A vindicator. This knocks me down to only a tac squad and a half, but in the games I've played it's been worth it.
Yes, it's always good to have something in there to make your opponent panic - Vindicators are perfect for this. I'd run something like this for 500pts:
Tactical Squad w/ ML, Melta + PFist (200)
Scout Squad w/ Sniper Rifles + Heavy Bolter (85)