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hey, its my first game, and im using space marines against a very experienced ork player.
this is my list.
Captain with terminator honours, power weapon, storm bolter
5 honour guard, one with standard
Chaplain with terminator honours, rosarius, jump pack, 2x lightning claws, storm bolter
6 terminators, 2x assault cannons
3x 10 marine tactical squads, 3x sergeants with powerfists 3x missile launchers
5 assault marines, lead by chaplain, frag and melta bombs.
5 devastators 3x heavy bolters, 1x lascannon
His list, that i know of
Warboss, 4 mega armoured nobz, trukk
Big mek, shokk attakk gun, forcefield
11 nobz with battlewagon
3x 20 boyz, 3 nobz with powerklaws
20 grotz with runtherd
2x killa kanz
1x deff dread
1x looted wagon
please help, hes undefeated, any help will be appreciated!
Swap the Terminator armour for Artificer, it has the same net effect and allows you to fit in small transports. Get him a relic blade with the spare points, S6 v S4 makes a lot of difference.Captain with terminator honours, power weapon, storm bolter
5 honour guard, one with standardYou can't have terminator armour AND a jump pack, nor can you have 2 lightning claws and a stormbolter. Drop the TA, and the lightning claws. Swap the Stormbolter for a CombiMelta or CombiFlamer. Hell, also drop the jump pack (I'm going to recommend you don't take the Assault Squad anyway). Use him to keep a fearless unit bolstering your lines.Chaplain with terminator honours, rosarius, jump pack, 2x lightning claws, storm bolterIs it not 1 assault cannon for every 5 terminators? Drop one Terminator and an Assault Cannon.6 terminators, 2x assault cannonsYou also get cheap special weapons with a full swad, so you might as well at least add flamers into the mix (although I'd get two flamers and one meltagun). Consider getting a Razorback or Rhino for at least one squad so they can get to objectives easily.3x 10 marine tactical squads, 3x sergeants with powerfists 3x missile launchers5 assault marines will die horribly, against orcs I probably wouldn't bother with them at all.5 assault marines, lead by chaplain, frag and melta bombs.Currently you'll either be wasting 1 lascannon shot per round, or 9 heavy bolters! Fill the squad up to the full 10 men, then have 1 combat squad with the Serg, Lascannon + 3 troopers, and the other with 3 HBs and 2 troopers. This way you can shoot the lascannon with BS5 every turn at his tanks/meganobz and the heavy bolters at his horde units.5 devastators 3x heavy bolters, 1x lascannonGood luck, and don't forget while we breathe we fight, and while we fight we can win!please help, hes undefeated, any help will be appreciated!
i probably say this in all ork related threads, but get a t least 1 whirlwind in there.
its hard to scatter off a squad of 20, and the scatter dice hits a 3rd of the time anyway
faber est quisque fortunae suae. aut viam inveniam aut faciam
realitycheque, thanks so much for the advice, but i was thinking of using chaplain and assault marines to get to objectives, reinforce combat lines, stuff like that, the problem is i don't have any vehicles atm.
my opponent-to-be told me that im gonna be wasting by splitting heavy weapons (heavy bolters, lascannons) but i didnt believe him =/
still, if you have to use assault marines to shoot stuff with ur gna be in charging range cos their guns are 12 inches lol. you really dont wana get bogged down against orcs, you might kill some but they have a helluva lot more attacks than you lol.
like reality said, stay back and shoot. even if ur army is all tactical squads lol
faber est quisque fortunae suae. aut viam inveniam aut faciam
Greetings, and welcome to the Marines, brother.
1st, it seems like you are using an older codex of sorts. The notion of Terminator Honors is no longer present in the 5th edition codex. Terminator Honors used to give +1A to models that had it.
Against the Ork list you mentioned. For me, the top priority is destroying that truck with the Warboss and mega armored Nobs. Once they are on the table walking slowly, you'll have time to deal with them. Use your taticals MLs early and take that trukk out, ASAP.
Then pair up two tacticals, let them support each other. 20 Rapid Firing marines against any ork mob will ruin its day.
The remaining Tactical and the Devastators should support each other. With the Devs taking a keen interest on the Deffkoptas. The Heavy Bolters should bring them down easily.
Key point, focus on 1 mob of orks at a time. If you can get a mob down to like 6-7 with a Nob, charge them. Key point #2, try to not let them charge.
Against an army with a squad of 20, a pie plate would certainly help wipe them off the table. Get a whirlwind or two in there, drop the assault marines, they simply arent effective against orks. Pop your chappy in termy armour, have him support your termies. Consider making them assault termies with 3xTH/SS (because they are so damn cool) and 3xLightning Claws (to thin out hordes and take advantage of the orkz low initiative, one of the very few times they are actually useful IMO). Didn't check how the points work out, drop one of the terminators if your a bit short for the whirlwind. Finally, try to scrounge up some points to fill out your devies with ablasive wounds, you dont want to have to decide which to lose after one wound: your sarge, or one of the heavy weapons. Better yet, if you fill out your devies, make it an even split and combat squad them; 2x LC for the AT, and 2x HB for taking down those damn deff coptas, or just 3 HB in one and the LC with sarge in the other.
Finally, good luck!
Last edited by Fangda; June 4th, 2009 at 22:17.
Marines - All built, 4/5 painted. Tau - 3/4 built, 0 painted. 'crons - 1/2 built, 1/2 painted.
I suck at staying on task.
A couple of other things. First of all, if you're playing at 1500pts his list is over by about 150pts by my reckoning. Second you're using the old Smurf Codex, and the Chaplain can't take Lightning Claws. Thirdly your Assault Squad is too small and is going to die horribly, and last of all you only get one weapon upgrade for every five Terminators in the squad so you need to have 10 Terminators to take 2 Assault Cannons, and frankly I think you'd be better with a Cyclone Launcher rather than an AC; that gives you two extra Frag or Krak Missiles per turn that can move and shoot.
I might have some experience with Orks... just might
Firstly: If you wish to keep your distance, make sure NOT to allow yourself to be assaulted within 6"-12" of your deployment zone. Nothing is more frustrating than having 10 marines suffering 25% casualties / lose a combat, only to have five-ish perfectly capable fighters flee the battlefield.
Secondly: It may seem counter intuitive, but CHARGE! Orks are only great when they get the charge. +1S and +1A is what allows them to win combats. If you charge them, not only are you denying them both, but you're benefiting from the +1A yourself. I personally find SM opponents to be easy when they allow me to charge them. They receive a paltry 6-11 attacks before I get my 60. When you charge, you recieve 5-10 additional attacks, which is a chance to drop 5-10 additional Orks before they get their attacks in. And when the Orks do attack, they will be throwing fewer, weaker dice at you!
Thirdly: Don't underestimate Orky dakka! Orks are just as capable of winning a shoot-out as any other army, if not more so. They may be severely inaccurate, for for a measly X points (approx. the same as a Guardsmen) we recieve 2x Str 4 AP 5 shots at 18", per model. Orks are capable in a gunfight because of the sheer volume of fire they can dish out -- some 60-63 shots per full mob of Shootas! Loota Boyz are much the same, albeit with fewer shots; however, they are still dishing out a tonne Autocannon equivolent attacks!
Fourthly and Finally: Learn to pick your targets by immediate threat assessment. Orks aren't a well oiled machine like most other armies, everything they have is dead killy in most circumstances. There's no "If I wipe out his Company Command Squad, he'll be at a disadvantage!" Only concern yourself with what is most apparantly about to kill your Marines, because if you don't.. it will most assuredly do so.
Cheers! Hope I was of some help ^-^
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Da Moo Kowz is da drinkinest Orks of dem all!
Def add a pie plate
Maybe add a Thunderfire cannon ?
(would be nice to pin some of those large mobs)
Maybe add a dred with TL autocanons?
(can penetrate their Vehicles & HS + can potentially kill 2-3 infantry every round)
Power fists seem to be a waste against orks.
Why not remove them and spend the points on either Storm Bolters for the vet sergeants (Combi-flamers would work 2) and then distribute the points elsewhere?
#25 - Relation to the original topic decreases with every single post.