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After drooling over the new Codex for about a month, the ranks of my Imperial Guard have swelled (30-40 more guardsmen, and I'm tempted to start adding conscripts). My question is: "How can I speed up my turns?" Specifically the movement phase. I have considered movement trays, but I'm not looking to purchase too many more product at this point. So it is imperative that the suggestions are cost effective.
Any tips and tricks are greatly appreciated!
I have used small card board cut outs for groups of men to help me speed up movement. Was kinda... lametastic but it worked but only for flat surfaces.
In friendly matches at least and if the units are particularly large then you just need to move the back 6" to the front of the unit, then just adjust the characters and weapon upgrades to roughly the right place.
will usually measure out a few of the members in the squad and then move the rest by eye just to speed up my movement phase a little. Shooting phase its better to start from one side and go across instead of shooting randomly because that will also take up some time to do.
This ones important: Have confidence and know your army. If you dont have confidence you tend to have long moments of pause inbetween each thing you do during a game. And know the baisc stats and weapons of your army. If you dont the game tends to drag out. Played against a nid player who used a mix of fexes and gaunts. Although she had less things to move she always took longer each turn because she didnt really know here army or the basic table information. I was quiet annoyed while playing the game because she didnt know basic information or had the confidence to play.
YES, you have to KNOW all of your codex. Inside out. You should be able to retell all stats in your army, from beginning to end. As well as special rules. If i asked you right now, EXACTLY what marbo can do, for what points, what would you say?
(Of course you can't write it here, but i'm sure that all of you want to scream out his stats and rules.)0
Personally, i think it's easy. There's only about 13 different units in my codex though. And only one of them can take wargear...
Ehm, and on topic.
Just move one or two of them 6 inches, then move the rest in the same formation around him/them. If that isn't doing it for you, in some cases you can just bunch them together and shove them forwards. You might loose an inch on it, but it might be worth it...
Last edited by visseking; June 4th, 2009 at 22:55.
#1 thing you can do to speed up your movement phase is start using one of these:
T.A.C. Assault Template
Also handy for those opponents who tend to measure assault distances holding a retractable tape measure two feet above the table and leaning at odd angles. I will confess to occasionally setting it down conspicuously between the two units highlighting the obvious 1/2" gap while they are looking for their tape measure after declaring the assault
Hehe or you could just play a static gunline and not move at all. The quickest movement phase is one that does not happen. Of course, that means your shooting phase is probably gonna be extra long... but that's way more satisfying.
Formerly known as SimulatedSnowman
shrug, personally i enjoy spending time in each game and debating tactics and courses of action for both sides with my opponent during a game. 'course i only play games if i can involve myself like that in them (i try to avoid games against little kids or people i'm not already acquanted with so they know what they're getting into). that said, my 2k games are notorious for taking 4+ hours, but with all-guardsmen lists it's to be expected.
but even then, it is useful to have small things you can do to get through the time-consuming nitty-gitty manual labor.
in addition to the measuring tape (which is only handy for ranges outside 12"), i just use those cheap plastic rulers that come in the starter sets, one's cut to 6" and the other to 12", with the inch notches on the 6" grooved out a littly more to be extra noticable. plus there's extra of those lying everywhere from all the people who bought AoBR or just extras from the store.
things like that or that GF9 template make moving and measuring and checking distances way quicker and easier than a tape. additionally, the small size and notches for each inch help especially in making blast template scatterings more accurate in where they land.
also, as said, measuring movement on only a couple models per unit is helpful as well, measure out the corner models that act sort of like a frame for where the unit should end up and then fill out the rest inside those models.
you also don't necessarily have to memorize your stats for your imperial army, though it isn't too hard to do especially after a few games familiarizing yourself with your list. but either way, having an army list with a summary of all your army's unit and weapon stats as well as unit special rules on it makes a great quick reference source and will speed up games in itself.
I was going to let him post this as it was his idea, but he doesn't seem to frequent this part of the forums...
A.T. came up with the brilliant idea of getting drinking straws, and cut them down so that the length of the straw added to the width of a base made 6", so just place the straw against the base and move the model to the other end!
Movement is now a doddle, and dodgy ginger cheats can't hold the tape measure 2ft above the table and move it forward when they move the model... dealing with crap like that is what inspired the idea in the first place.
I really like this idea. I'm going to have to start cutting things up into 6" bits.