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So I'm going to ally my marines with ither DH, or WH and ive heard the side of pentinen engines or w/e the name is. Im curiouse to what success anyone has had with Damon Hosts. Thanks
They're seriously fun units, but too random to be dependable. And thus success really has more to do with your attitude toward the game than with what you can expect them to actually do in your games.
Sometimes they'll be great. Other times they'll be worthless.
They do tend to frighten opponents, however, as when they are good they can be very good. So as a psychological weapon, they're at least passable.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
One did nothing at all, ran around boiling it's own blood and scaring it's own escort.
The other teleported into the middle of the IG force and spent the rest of the game failing to do much damage (attacks are not power weapons) but it did damage a leman russ when it first teleported in, and then sucked up a couple of turns of shooting and grinding close combat with little effect.
Hell of a distraction, kind of a success, not really all that dangerous but it tried it's best to look it.
Daemonhosts are cool Not in the same murderous rampage way as Penitent Engines, but they're cool nonetheless. Last time I fielded mine the first one to arrive got Warp Strength, took no wounds from 60+ FRFSRF shots and chased a huge Combined Infantry Squad off the table, the second one landed in the middle of nowhere and Bloodboiled a patch of grass before dying under a Batlecannon template, while the third one sat in combat with a squad of Ogryns for three turns, constantly Re-knitting itself without taking or inflicting any wounds.
They're fun, and when they work properly they can be pretty devastating, but they're too expensive and unreliable to be an effective choice for competetive army lists.