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I really want to give these guys a go, but as most my lists go I use a lot of transports, and this is one squad that I think has to be in a chimera. Chimera has 5 firing points, so I am wondering how people are working their attacks with this squad. The rule states that you can measure from anyone in the squad, so I am curious if we can use 10 guys for the attack to make it str 10, and count it as 1 guy firing, or if they can only use 5 guys.
The leadership reducing power is measured from any point on the hull, which is specified somewhere in either the psychic or vehicle sections of the rulebook.
As for the strength 10 attack: impossible; you can only have 9 psykers. For the strength 9 attack, only one model has to be able to shoot, as specified in the rules for the attack, so you can use all the psykers.
Psychic powers used from inside a transport fire from a Fire Point.
BRB p 66
"Ranges and line of sight are measured from the fire point itself."
And like Sgt Screwball said, you only use 1 model for LOS/fire point purposes.
yeah, i know you use a fire point, i just wanted to be clear on being able to use all 9 guys for 1 attack from inside the transport.
Why? They're easily obscured behind a line squad or Chimera, the enemy doesn't get cover saves from morale reduction and, against MEQs, they get their armor saves from the blast attack half the time anyway. As force multipliers they're great, but as force multipliers they should also be kept cheap and disposable since they aren't the ones who do the real killing. (If the enemy picks on them then your better-armed, scoring units are spared.)this is one squad that I think has to be in a chimera.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
How ever you would get it from the blast, just make sure one of those gun points has LOS on that target (you have 6 so come on)
Although I cannot obviously speak for everyone's local metagame, I can speak for my own.
PBS (well my PBS, since oddly, so far I am the only IG player at my FLGS to use them!) have been making people cry. Most games it is the first time they have faced them and so they really are not expecting them.
Just last week I played a Vulkan SM player, first turn I pop his Rhino w/ his Sterns+Vulkan, hit them w/ a LRBT and then nail them w/ WR. Made the entire squad run off the table 1st turn (I however, let him keep the entire squad in play, wanted to make the game interesting).
My point (besides gloating) is that people are *quickly* learning that PBS are one of the deadliest units IG has in our new codex. In that regards, they are moving up extremely high on the "things I should shoot first" list.
Therefore, imo, it is essential that we protect those guys. Having them in a Chimera (hull down) makes them last MUCH longer. Unlike infantry squads, there are not "fodder" models in PBS, every loss hurts the total effectiveness of the squad. Someone shoots a few HB shots at the squad, and even if you pass most of your cover saves, you are still loosing power. Hell, I loose enough Psykers just from PotW, I don't want to compound that by loosing models from anti infantry fire.
this is kind of a silly question but I'm asking it here so I don't look silly later --
The template from the choir doesn't scatter like ordinance (or other shooting templates), right? It's not coming from a weapon, so it doesn't scatter - right?
i'll probably keep mine in a chimera and deploy it behind terrain or LRBT to start, bc like Boxant stated, these guys can be cruel.
It's a shooting attack, so it scatters as normal.
I will always keep the PBS in a Chimera for the same reasons BoxANT put down. Every loss hurts the unit so you need them safe.
Weaken Resolve is a cool power, but dropping a S9 pie plate without taking up a Heavy slot is a thing of beauty. It's like having another Battle tank really.
Check out ==My== blog: www.bnhblog.blogspot.com
A constantly moving Chimera provides what is essentially a 4+ save against assault and protects you entirely from blasts and flamer templates. It is also a smaller footprint in that you aren't having to spread out to avaoid pie plates. The only drawback is being constantly shaken by some armies, but that is what redundancy is for (and Russes)
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!