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I'm going to be playing a game against my nid playing friend in the next week or so and am facing a bit of a dilemma, which weapons should I give my assault termies? TH/SS would make them a carnifex killing squad, but lightning claws would allow them to munch through smaller units while still threatening the bigger bugs. What do you think is he best option. I'm putting them in a landraider crusader, and using them with my rhino mounted tac marines and sternguard. I plan to stay in the boxes until he moves into my attack range.
I would go for a mix: 2 TH/SS + 3 LCs, that way, you have 6 thunder hammer attacks (on the charge (I think)) and loads of LC attacks!
For get your Mr T, John Mayer leaks pure awesomeness with every note he plays.
to be honest since the new codex i cant stand the mixes for some reason i think it should be one or the other jack and his trades comes to mind.
I would go all th/ss his bound to send in genestealers to take them down (least my foes do....never worked that well for them) and the extra invun will help plus if he fights a monster LC's are useless and you will be striking after them so you need the invun
on that note name me one unit in the tyrandid are (besides the cannon guys the name escapes me) that isnt either cant be faster then initive 4 (gotta love adrenalin glands) or dont ignore armour one way or another (there called biovores just remembered)
so in summary leave the hordes to the tac, stern and crusader and go smash some monster skull cos then you can sing thunderstruck
My main battle problem is i take uber units as a challenge as to how many units i have to throw at it before it dies rather then tactical bring it down
Archion in a unit of 50 chosen Knights back up the Dryad Truck Larry
I'd say, leave the Termies home and pack more firepower into your list. Either that or make the Termie squad a big one. From repeated personal experience, I can say Terminators drop like flies even if charged by mere 12-16 hormagaunts (1/3rd or ½ brood, respectively) if the 'nators come in five-strong.
If you absolutely have to have Terminators in your list (who wouldn't want them? They look awesome!), then go all-out with TH/SS, because you'll almost certainly be hitting last anyway. Oh, and watch out for juiced-up Hormagaunts. Those pesky little Blitzkriegers will munch the Terminators' 2+ butt for breakfast with the sheer number of saves they force you to take.
Unless your opponent runs extremely low model-count Tyranids, I wouldn't bring Assault Terminators. I wouldn't bring anything that can't shoot. Even in the best case scenario, that expensive 200 point unit will be tied up indefinitely wading through an endless stream of bugs that a Bolter could despatch just as easily. In the worst case, you roll a one on any number of saves you're going to have to make and you lose a 40 point model to a 10 point model.
For the points that a Terminator Squad costs, I would grab some Sternguard, and/or a Vindicator, and/or a Thunderfire Cannon, and/or even just as many more Marines as possible to try and close the gap and to put another gun on the field.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Would have to agree with the above poster. Unless its Nidzilla or some variant, there really isn't a great target for an Assault Term w/ Land Raider (400pts+) Going after a <150pt model seems like you'll just get tar-pitted.