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I played a game on Vassal yesterday and thought of something fantastic! If by chance you use a Callidus Assassin, and Inducted Imperial Guard, try this:
After you use the Emperors Tarot to win first turn, pick a large, menacing enemy unit. Use A Word In Your Ear to consolidate them very tightly; arrange them in a circle, if you will. Then shoot them with a Leman Russ or any other Ordnance weapon! Kind of like a mini-Lash of Submission, yeah?
I did this against a Black Templars player with a 20-man Crusader Squad with Chaplain and 3 Cenobyte Servitors, set to charge right down the center towards me. My opponent was quite surprised when I disrupted his very-spread-out coherency and killed 17 of his infantry with my Battle Cannon before they even got their first move!
Hope this helps everyone! Except you purists with 3 Land Raiders, of course!
2H - LEGIO HYDRA
Yeah thats a good idea. But the problem is you cant really do that first turn, unless im wrong. Callidus doesn't come in until turn 2 at best no?
Word in your ear happens after deployment. Like Eldrads rule.
I hear and I forget, I see and I remember, I do and I understand
Success is the ability to go from failure to failure without losing your enthusiasm.
this is a good tactic i agree, but only if you ally a DH =I= Lord and callidus with imperial guard... let me explain...
You need 2 infantry platoons to be able to get 1 leman russ. already there is a flaw in your plan, 1 leman russ will reliably hit the broadside of a barn 1/10 times... (slight over exaggeration, but you get my point) Even if you group them this way, it will always scatter and you are only really going to destroy like 3-4 of them instead of all 10. Which is slightly better odds then just not using a callidus and firing it at the group when they are not all clumped together.
Now consider that a bare bones infantry platoon costs 130pts... That is not really a lot, but when you add stuff to it to make it worth while, it goes up quite fast. I would never recommend spending points on 2 bare bones infantry platoons just for 1 leman russ. it is just not worth it. that is a leman russ for 410pts (if everything is vanilla)... 1 leman russ standard plain is barely worth the salt i put on my food, let alone the XXXpts it costs. You can argue with me till you are blue in the face, eventually you will see that I speak truths when I release the induction tactica I've been working on, I go indepth into why it is just not worthwhile to induct a leman russ...
Anyways, furthermore, you are spending 260 pts on useless nothings. and even just adding a few mortars to the lot to increase the cost to 290pts is still a HUGE waste of 290pts for 6 mortars.... If you are making a 1700-2000pt list and plan on actually making useful infantry platoons, then it is worth inducting the leman russ, but then again, if you are going to do that, you might as well play imperial guard and not deamonhunters parent list....
And if you are going to have an IG parent list, there is just far better leman russ variants then the standard available now. And you can get cheap as nails veterans as your troops, so you can afford more tanks, and also afford that =I= lord + callidus combo....
Infact, if you have inducted 2 infantry platoons into your army, it is a lot better to get 3 sentinels. they cost quite a lot less (or possibly the same as a vanilla leman russ standard) and they are going to put out just as much, or more firepower during the course of the game, plus they have scouts and move through cover.... The choice, ultimately is yours, but if you are going to induct 2 infantry platoons, you might as well go IG parent list and ally DH.
Hope this helps,
Battlecannons are the shiz precisely because they don't roll to hit, and thus don't suffer from the fail that is BS3 anywhere near as badly as weapons that do (such as lascannons); in the case of loosely-packed infantry a scatter roll of anything up to 6 or 7 inches will still land you a reasonable number of hits. They're also cool and scary and kill most things with ease. The way you're phrasing it makes it sound as if a LRBT is a point-guzzling liability that adds nothing to a DH list, which is just not true at all; in my opinion, being able to take a LRBT is the best reason I can think of for inducting Guard platoons.
Yeah, anyway. Using WiyE as a mini-Lash is a neat but highly situational trick, because the average Daemonhunters army list isn't likely to have enough pie-plates to make it pay off (that is, until the day we get MoO-style Orbital Strikes that we can use on turn 1... ). The reason the ol' Lash'n'Blast works so well for CSMs is because they have a plethora of killy Blast weapons throughout their 'Dex that they can take without mussing up the overall composition of their army list too much (Defilers and Obliterators, for example, have a number of uses aside from just dropping pie-plates on The Lashed), and their Lash is repeatable in each and every turn of the game. Twice in every turn of the game if you take two DPs or Sorcerors. With a range of 36" if you give them both wings.
So yeah, it's a cool trick, but it's not something you'd want to gear up an army for.
Hmm I always interpereted it as once you moved a model in the unit, the rest of the unit got moved the same distance, holding pretty much the same formation.
it's still pretty useful, even without trying to clump stuff up to get killed by a plasma cannon or pie plate.
I've still chewed up a lot of stuff on first turn shooting with the DH Inq. Lord, or made sure my opponent's Heavy DIDn't have a shot 1st turn, or moved the nasty assault unit back 6"
If your concerned with the "poor" (?) BS of the Leman Russ, why not try using it in conjunction with a shooty Inquisitorial Retinue? A Plasma Cannon Servitor who has a Sage-friend nearby would be able to kill quite a few baddies with A Word In Your Ear..
Whether you believe Inducted Imperial Guard (read: Inducted Autocannons / Inducted Badly-Needed Troop Units) are a waste of time or not, the stunning effect of wiping an entire Space Marine squad off the table before they even get to move is effective, in my opinion. It has been a highly psychological weapon against my regular opponents, who cannot seem to formulate a defense. Truly, there is no defense, aside from hiding in vehicles and staying in Reserve.
The Blast/Word In Your Ear combo is just another unique trick that the Inquisition has to pull on all it's inferior enemies. I hope everyone gets some use, or even some insight, out of it.
2H - LEGIO HYDRA
Two Hats, since you like using Inducted Guard, you might want to check out this year's 'ard Boys tournament rules.
GW US, has outlined what can and can't be inducted... Veteran Squads are on the list as troops, as are both types of sentinels, and a Leman Russ Squadron.
You could be dropping TWO pieplates on a marine squad with 'a word in your ear'
I can honestly say I don't think I've ever met another player who cared enough about Word in your Ear to worry about it. Having one squad moved 6" out of position is an annoyance, nothing more, and with the current trend towards mech armies it's even less than that (although turning AV14 Front tanks around so their Rear armour is facing your Raider's lascannons is a fun thing to do ). If it were me I'd just keep my squads 12" or more apart, and if I couldn't do that I'd make sure no two valuable units could be WiyE'd together.
I really do think you're making this ability out to be far more powerful than it actually is... >_<
I think I like these 'ard Boyz, whomever they are