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i want some suggestions on my list, i am going to a tournament at the end of the month, and i havent played in almost a month and any comments are welcome
honor guard with chapterbanner
2 ten man tact squads with powerfists, missile, flamer, each
10assualt squad with power weapon
3marine bikes, powerfist, attack bike with multi-melta
landraider with extra armor
If it's below 2000 points I would suggest swapping the Chapter Master for a Captain or even Chaplain and use the extra points for another Tac Squad. In my experience Chapter Masters can be worth their point value but are best placed in large scale games or Apocalypse games. And with the troop rules and objectives Tactical Squads are invaluable.
Lack of Armor, will probably be a problem. Along with only a small amount of Anti-Tank. I'd cut the Terminators and Land Raider, Add at least 2 more tactical squads. A Vindicator and a Predator (Autocannon & Hvy Bolters) would be a nice strong addition.
Also, if you have the stock dread (M.Melta and DCCW) I would Drop Pod him in first turn to pop the biggest Armored threat your opponent puts down.
Its late, and I haven't done the math, but if you can squeeze in a Devastator squad with 2ML and 2 plasma cannons, that will help alot with Elite Infantry, and light to medium vehicles won't last long either.
Right, call the Master a Captain and his power sword a Relic Blade - that's problem 1 sorted
problem 2, lack of troops. You've got a diverse range of units, but nothing that really ties with the rest. You need to drop something and pile more troops in for this point range. Consider dropping the bikes for another tac squad.
Problem 3, lack of armour. Those troops will be turned to mince meat fast. The raider and dread will go some way to protect them, but they need transports or more armoured units to give them protection.
Good points - you've got a reasonable amount of anti-armour with the raider, MM bike and krak missiles, while packing plenty of anti-horde. You might struggle against MEQ's, but good use of the scouts and tacs will sort that problem out. About half of your army is pretty mobile though I expect problems with the tacs and dreads taking lots of fire while they move into position.
Overall, its an average list with some weak points. 25 1's for armour saves and objective based games are over, but generally it's not too bad!
If you let us know what your tactics are for each unit, we could possibly help you a little more!