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Can any one explain it? It seems like like every turn 1 units take a moral check if pass it runs forward if it passes it runs back?
I assume you mean the Black Templars rule.
Righteous zeal kicks in during the enemy shooting phase. When you take a casualty, you make a morale check- if you pass, you advance towards them.
If you fail... well, you can't fail - Black Templars are 'Fearless', so they always pass their test, and they won't fall back from shooting :p
It says they are only fearless when in CQC
ah- I stand corrected!
so yeah, if they pass, they move forward - if they fail (and they have lost 25%) they fall back.
They don't need to have lost 25%. It's a wierd rule for marines.
If a squad takes a casualty from shooting, take a leadership test. If they pass, they run at any of the units that took a wound from them (your choice) in that shooting phase. If they fail, they run back as if they'd failed a morale check.
This makes holding objectives next to impossible. But really good for getting into combat really fast.
For the move forward, you have to move 'up to' what you roll. So you can move 0.001 inches if you want. You don't have to move the full distance.
Hope that helps.
Last edited by darcchipmunk; June 13th, 2009 at 14:13.
For reference, a righteous zeal rule also exists in the WH codex.
Repentia run forwards 2d6 upon failing a moral test (applied at the end of the enemy shooting phase) towards the nearest unit.