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I'm not sure where this topic is meant to go becuase it is both a modeling question and a rules question which is specific to space marines. So sorry if this is the wrong place.
In a couple of months I'm planing to add a crusader to my army and I'm wondering where I put (sponsors) the hurricane bolters. The on page 122 in the codex they are at the back but in the artwork on page 82 they are at the front. Also on page 123 the redeemer's flamers at at the front. Also if i remember correctly in the past editions they (The bolters) were at the front.
The reasons I'm asking is because you do get an added range advantage from placing them on the front (Slight i know but it could make a difference).
Also if I do get to choose which do you recommend.
Once again I'm sorry this is in the wrong place.
Well because you have a 180 degree arc of fire on a sponsoon mounted weapon you'd only really get the range bonus if you were shooting forward.
As far as i remember the hurricane bolters normally just replace where the lascannon sponsoons go so they are practically central on the body of the hull. so there is nothing to really worry about.
The bolter i think your thinking of is the pintle mounted bolter, which can really go whereever you feel like.
Due to range of the weapon they should go in front. Not to mention I prefer the logic that the hatch where dudes get out is BEHIND the giant rack of bolters firing like crazy
There should be no problem with this. I use the flamestorms up front currently and plan to magnetize the sponsons to use the Crusader variant at some point.
I have the doors and sponsons of my Land raider magnetized. This way I can interchange the doors or sponsons between either front or back. Putting them in the front is perfectly acceptable.
Last edited by Chirality; June 14th, 2009 at 14:41.
"Into the fires of battle, unto the anvil of war!"
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Salamander project log
I glued the door up on the front.
Conveniently I discovered that its pretty simple to switch between hurricane bolters and the flamestorm cannon. The pegs hold the weapons pretty well so as long as you don't glue the back of the gas tanks to the flamestorm cannons you can switch between them pretty easily. Besides, I remember that when the LRC first came out all the pics showed the weapons in the front. It makes sense, too-> Would you rather get out in front of the shooting gun or behind it?
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
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Brother Captain: Okay boys, GO, GO, GO!!!
Brother Captain: Oh... Well, crap.
Seriously though - you've got two options. Guns forward makes sense (see above) and gives the guns an extra inch or two of range. Guns aft loses the range boost, but your troops pile out that much closer to their target.
That said it's still not a bad thing; most people who mount their sponsons on the front have trouble keeping their disembarking units coherent with the models that come out the front ramp, and have even more problems getting them into assault on the turn they disembark (which is the only reason you take Crusaders or Redeemers).
Thanks all for the quick reply. I like the idea of magnetizing them so i can change weapons.
"That said it's still not a bad thing; most people who mount their sponsors on the front have trouble keeping their disembarking units coherent with the models that come out the front ramp, and have even more problems getting them into assault on the turn they disembark (which is the only reason you take Crusaders or Redeemers)." - Frank Fugger
Also thanks for answering my second question about unit coherency seems your a mind reader!!!!
(Aren't you glad I don't play witch hunters!).
I have just bought a crusader and have been wondering the same thing. I was leaning towards the back for the unit coherency reason, and cause it looks cooler.
I've never had coherency problems with mine in the front. Mostly due to the new disembark rule that say you have to be within the 2" deployment zone or touching the 2" deployment line.
I'm not here for the respect, just here to spread the clarity of a very complicated game