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So I just got home from having afew games with my play group and for the 3rd week in a row iv been very disappointed with the performance of my sternguard vets and pedro. Im currently running a squad of 5 without a transport which admittedly might have something to do with them not getting their points value back. Should I bump the squad upto 9 and throw them and pedro into a rhino or just drop them both altogether? I wont post my list since i rarely use the same list twice and most weeks we change how many points we play with.
hmm, normally sternguards are really effective. They might be a bit of a fire magnet, so I would beef them up to ten and give them a drop pod or a Librarian with Gate to get them into the action quickly
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I usually field them in squads of 8.
The trick with sternguard is only deploy them once you have a shot on a priority target. Players that are aware of what they can do will throw everything they have at them. For this reason I prefer Rhinos since they can always get back in the rhino if the going gets tough. Drop pods while effective if you use a bunch can leave them vulnerable to counter fire.
Drop pods are a no go since im vsing melee chaos and orks, the ork player has 3 battlewagons which means he gets into assault turn 2 and often has snikrot infiltrate behind my lines : / Will invest in some more sternguards since I personally like them and see how they go in a bigger squad I think
I use them as a squad of ten marines w/ 4 x combi-melta in a Rhino. Typically, as I have no Drop pods yet, I'll have them shielded by my LR with TH/SS Terminators and Vindicator. As soon as I can pop a transport or get an angle on a vulnerable target I'll deploy them and hose the target with rapid fire. Generally, there isn't much left when they're through. You just have to love those vengeance rounds.
The key is, in my opinion, to never use them unsupported or they'll get wiped off the board quickly.
Last edited by Chirality; June 14th, 2009 at 14:31.
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But like Chirality, support is key. Alone the Sternguards are a force to be reckoned with, but with some strong and effective support you can create a whole new front line with them.
5 sternguard aren't really worth using. In fact I'm of the opinion that almost all squads perform rather poorly unless you get 10 men - perhaps they're too busy mourning their dead comrades otherwise...