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GM with 4 termies 2 GK sqauds of 9 and a LR or LRC all for 1000 pts?
Please put why u chose which?
FOR FREEDOM, FOR HONOUR, FOR BLOOD
NEVER use a Land Raider/Land Raider Crusader in an army under 1500 points. Same goes for a GM.
Usually LR or LRC is great in games of 2000 and higher. At 1500 your army wil be be lacking as is.
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don't tell me your seriuos about putting a LR in a 100pts battle,
just get your mind back together cause this will never work, you'll lose 1/4 of your points to a single vehicle that can easily be taken out.
reserve them for 2000pts games or higher
I will have to go to the general idea that a LR© in 1,000 pts game is a bad idea but in larger games on a Grey Knights army I'll have to go for the Land Raider.
I very much like the Crusader variant (Having Black Templars myself) but bolt weapons is something you should never lack off in a GK army, in my opinion you much more need the lascannons than the bolters...
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As has been said, neither one in a 1000pts battle, but in larger games it's fun to use.
Since the only long range anti tank weapons Daemonhunters have avaiable is on land raiders and dreadnaughts you should kling on to the few you have.
I usually use my Land Raider as a transport for one full squad of GK's, and since you can't have more then 10 in one squad it doesn't matter that the Crusader has more space.
Even though you can use a plentifull amount of meltabombs and perhaps a chainfist on your terminators they require base-to-base contact and monoliths are only damaged on a roll of 6. Sure you can ignore it but it's fun to blow appart!
The only time I might consider using a crusader would be if I wanted to transport my Terminator HQ in it, but since they can (and should) teleport there isn't really any good use for it.
how about taking the normal landraider as an transport option for a inquisitor lord and his retinue
LR are not supporting fire vehicles (IMO). place a GM w/ termies in a crusader and get them in cc as soon as possible. the hurricane bolters will always be able to fire, plus getting close is perfect, seeing as how you have a multi-melta on the tank. you can move 6 in, drop your cargo close the the enemy, unleash the assault cannons, bolters, and Multimelta, then charge (w/ 4 ed rules). lascannons are helpful and needed in a daemonhunters army, but 250 points for 2 twinlinked lascannons is not worth it to me.
In 1000pt you can play a GM with great success and a LR© if you want. It's risky, but fun.
LRC or LR, tough call really. I like the LR simply because it adds anti-tank. I know the LRC is great for assault, but it's just more bolters.
I think you can do this, I would deep strike the terms and put a 8 man GK squad in the LR, preferable one with an incinerator. That way at least they won't be walking. The other squad will be walking so make it a 10 man squad (preferable with two psycannons). That essentially gives you two fast attack squads and one foot slogger.
I would take the LRC
But I dont use it very often, not many people have large games like that and id rather have more Space marines