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Hello again all. I'm really new to playing and only recently played my first few games. All of them have been at low points value, one at 500 and three at 750. More large games are coming thankfully. So here is my question/problem.
It seems like any time someone shows up to play with the Tau the game is already over. It could be that they are strong in the low points brackets but they are absolutely rolling alot of the newer people.
My last game I had a Librarian, a Tac squad with multi melta and plasma gun, a sniper/heavy bolter scout squad an ironclad and another dread with an assault cannon and flamer. He had two teams of fire warriors and five or six battle suits with mixed flamers and other weapons. It was over by turn three when I had no troops left to cap anything.
Aside from my sad, sad loss and the possibility of just being a newb with bad die rolls I was looking for some advice against the Tau. Especially those dam battlesuits. My thanks!
Most new players play a 'stand and shoot' type of army list, and its very easy to play that type of army at <750points!
What you need to know is you cannot out-shoot Tau. Period. Once you've got that sorted, you'll quickly get your men stuck into close combat where Tau will fail.
You need to get that Ironclad into CC on turn 2, as well as at least one squad of assault marines.
A scout squad with bp/ccw's or shotguns, infiltrated and assaulting on turn 1 would also really help!
Tactical squads in rhino's or pods for turn 2 shoot/assault will also give you a chance.
The librarian wants to be packing smite or avenger, for some brilliant assault-weapon shooting!
Drop Pods aren't fantastic; dropping a load of Marines into the middle of a Tau army and leaving them standing around unengaged for a turn is likely to lead to some very dead Marines.
I'd maybe try plasma cannons on your Tactical Squads and Dreads; they're murder against Fire Warriors, because they allow you to blow up a lot of Tau without them having a chance to Pulse Rifle your Marines to death. I'd also consider dropping that Ironclad and Librarian for a nice Chaplain-led Assault Squad to tie down and kill the Battlesuits.
Drop podding the Ironclad with heavy flamer will murder tons of fire warriors. Use the pod to shield the dread from potential AT weapons. The dread will be a fire magnet letting Tacs in Rhinos and whatever else a chance to move up and engage. Pop smoke on the rhinos on the way in too then let it rip.
I've used the Furioso dread this way before vs a gunline and against armor 4 enemies the heavy flamer will kill tons of dudes. Just gotta be smart and position the pod to shield the dread so it can live the next turn and start assaulting stuff the next.
-well my friend plays tau and consistently one weapon has come through for me against his crisis suits left out in the open, the missile launcher, its krak setting will insta-kill any crisis suit out in the open and frag isn't a terrible way to deal with the fire warriors if they are bunched up, although i personally enjoy heavy bolters
-OR meltaguns and multimeltas are a big killer of crisis suits as they insta-kill not only crisis suits with no save but broadsides as well
-and to protect yourself, some rhinos, razor backs, or a drop podding dread in their face will protect your marines
-outflanking scouts are useful if he deploys a bit too close to the sides
and another thing if you have 50 pts to waste and you REALLY want to try and out shoot him a techmarine can be pretty funny, although theres still a good chance you will be outshot
I play both Marines and Tau, and it's really simple. Get into close combat! If you try and go toe to toe with Tau in ranged combat you will lose, unless your IG then you have a shot. My friend plays IG and I was playing him with my Tau, my Fire Warriors got into close combat with his conscripts and my FW barley won... Needless to say if some Marines got into CC they WILL wipe the floor against Tau. Tau rely on fire power and being mobile to win, just keep that in mind. If you take one of those out of the equation then you have a great shot at taking the W.
"In the Soviet army it takes more courage to retreat than advance." -Joseph Stalin
Imperial Guard = Soviet Army? Me thinks so.
Forget droppods - bikes are where it's at.
My 750pt Tau Killing Force
2x 5 man Biker Squads w/ Powerfist, Flamers + MM Attack Bike
1x Scout Biker Squad w/ Powerfist, Cluster Mines and Grenade Launchers
Spend the rest of your points on more bikers and shinies for the Captain.
Pre Turn 1 - Scouts infiltrate, and then turbo boost.
Turn 1 - Scouts hit CC (and can tie up 2 units if you're lucky) while everyone else 'boosts.
Turn 2 - Everyone else hits CC.
Turn 3 - Tau player cries.
Double check the rules mate. 12inch from closest unit if out of LOS - not hard to tuck behind terrain as most tables will have something 12 - 18 inch away from the closest unit. If not, hope you go second =)Listen to reality if you've got money to burn on bikes. It will work very well, but its the expense that a new player doesnt really need...Originally Posted by realitycheque
Untimately, unless you've got money to burn mate, you simply need to adjust how you deploy and utilise your marines. £100's worth of bikers would kick ass against tau at this point level, but with the core force you have now, I'd continue to build on that while taking every scrap of experience you can in fighting this tau player. As your army reaches 1500points, you can start to introduce other units and tactics that would be better suited to fighting Tau, all the while getting better as a player and as a tactician.