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Well, after seeing something like this for Dark Eldar on another forum, I decided to try it out and voice my opinion on what can be done to make Gk more competitive in games, especially in 5th edition, but Note that I'm only doing the GK's only. Anyway, here it is and just remember this is my 1st attempt and you can add your opinions or ideas if you want to:
* Fearless, Deep Strike, and True Grit: Remain the same.
*Shrouding: This rule is pretty good from what I've seen, but unfortunately I haven't really had much success with it. Maybe instead of doing 3x3 dice, maybe 2x4dice to make it between 8-48 inch. instead of 9-54 inch, but I'm not sure about it.
*Aegis Armor, Deamon Infestation, and Rites of Exorcism: Not to sure about these special rules since I have yet to use any of them, but ill leave that to you.
*NOTE: GK can take Drop Pods (same rules as SM codex.)
*Grand Master: Give him the same stat line as a Chapter Master to start, Iron Halo, terminator armor, cheaper upgrade costs, and can take holocaust instead of orbital bonbardment. Can also take a drop pod w/his retinue or squad.
*Brother Captian: Same stat line as a Space Marine Captian (2 wounds), Iron Halo, terminator armor, cheaper upgrade costs, same force weapon as a GM, and not a stupid point cost (wtf is with 61 points!).
*Terminator Reinune: 225 points for 5 (4x GK terminators, 1x GK terminator sergant), can add 5x more for 45 points per model, can take 2 special weapons total, either a psycannon: 20 points or a incenerator: 10 points, can take holocaust for 15 points, and can ride in a drop pod. Note: GK terminator sergant is only 45 points.
*Terminator Squad: Same as the terminator retinue.
*GK Dreadnought: Has shrouding, is fearless, same point cost and options as the one in the SM Codex, can take a twin-linked psycannon for 10 or 15 points, comes w/smoke, and can take a drop pod.
*Venerable Dreadnought: Has shrouding and is fearless, same point cost and options as the one in the SM codex, can take a twin-linked psycannon for 10 or 15 points or switch out left arm for another CCW w/built in meltagun for 20 or 25 points, comes w/smoke, and can take a drop pod.
*Grey Knights: 120 points for 5 (4x GK, 1x Justicar), can add 5x more for 20 points per model, can still take 2 special weapons total, either a psycannon for 20 points or a incenerator for 10 points, and can now take razorbacks, rinos, and drop pods as transports. (not sure but might need something to make them more survivable or maybe not). Note: justicar is 40 points total.
* Not too sure what we could use for a fast attack option.
*Land Raider: same as the one in the SM codex w/all the upgrades.
*Land Raider Crusader: same as the one in the SM codex w/all the upgrades.
*Land Raider Redeemer: same as the one in the SM codex w/all the upgrades.
*Vindicator: same as the one in the SM codex w/all the upgrades.
* Purgation Squad: 120 points for 5x (4x GK, 1x Justicar), can add 5x more for 20 points per model, can take psycannons for 25 points each, and incenerators for 10 points each.
*Orbital Strike: Same as before, but maybe something else to make it a bit more effective.
Last edited by Lieutenant-Rommel; June 20th, 2009 at 07:18.
Now repeat after me... WE ... ARE ... NOT ... SPACE ... MARINES...
now after you say that 100 times you can rethink options of rhinos razorbacks drop pods, terminator-sergeants.
Sorry, but I see to many posts saying how we should get everythign smurfs get, if you want to get the goodies of marines, your best bet would be to play marines.
I totally support the point decrease of our units, shrouding on dreadnaughts is a bit iffy, they would be too good imo.
Brother-captains maybe should get an icon of the just, so should GM, but they should not get all the SM goodies. And I do not think that BC should get a force weapon.
Vindicator.. i just dont see how a vindicator is useful to fight daemon insurgency, I am personally against a land raider in our army, but hey, FW even thinks that we should use drop pods, I guess they do not read much fluff.
I think your best bet is to play marines and ally some squads of grey knights.
Sorry if I seem a bit harsh, but I think if you search, there are tons of threads like this with good productive responses.
What White Russian said.
To add something productive..... hmm..... how about shrouding gives a -1 BS to any one shooting at GKs? SM hit on 4s IG hit on 5s etc
I hear and I forget, I see and I remember, I do and I understand
Success is the ability to go from failure to failure without losing your enthusiasm.
Hey guys, don't be too harsh on him. You gotta give him credit for trying. As a matter of fact, I'll rep you for it.
A couple of things to consider:
1) Game balance. There's a reason GW made the knights cost the way they do - because they can do much more than the average smurf. Thus, if you keep on improving them, that must be balanced out. The easiest thing to do is raise their costs. On the other hand, if you lower their costs, then something most likely needs to give (i.e. such as an ability reduction).
2) Uniqueness. What makes them different from all the other marines. Here you seem to be making them more like marines, which a lot of DH players are against. While some of the stuff makes sense - venerable dreads, shrouding dread w/psycannons, upgraded Brother-Captain (but without the GM's NFW), reduced cost of incinerators/psycannons - other stuffs are kinda against fluff.
For examples on "improving" the Grey Knights, check out Lyzaru's thread http://www.librarium-online.com/foru...-dreams-5.html
well aside from the obvious:
land raider redeemer's came out (from fw) for GK's, i expect them to be legal soontime too
razorback for GK's also been rumoured
but no, dont make GK's cheaper. They're elite. They're L33T. They're the cream de la crop, etc.
i personally think: make psycannon's slightly better for their cost: (or lower the cost to 20) (its not worth a full GK by itself)
also: all GK's should get 2 base attacks? (unless the NFW gives them another attack, someone clarify for me?)
in addition to this:
Inquisitor's should have base Strength and Toughness 4 i think
and maybe a new choice for Anti Tank beside TLLC Dreads?
How about buffing up daemonhosts? Or having two diffrent ones like bound and unbound (unbound is more expensive and gets more options like rending claws or more psycic powers.)
And give em an orbital strike comprable to the new SMURF and IG ones. Only better. And of course let our force weapons override the "True Warrior" rule as every daemon has it. We're called Daemonhunters for a reason!
Oh since GW is obsessed with special characters how about Eisenhorn and Ravenor as HQ choices? And Cherubael as an elite?
My award winning Orky tale
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost