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Excellent. Haven't lost yet.
Great. I usually win.
Average. I've lost and I've won.
Not good. I usually lose.
Oh no! Daemons...run! Haven't won yet.
Never played them yet.
I'm ashamed to say that in the 16 games I've played so far as Daemonhunters, I have yet to encounter any daemon armies (though I have played against a Slaanesh list before when I brought my smurfs to the local GW). It just seems like not a lot of people in my area play daemons.
Now I would love to play them. Their codex looks very competitive. Kairos and his bubble of re-rollable saves, the ferocious Bloodcrushers, the very dangerous Flamers, Bloodthirsters, Keeper of Secrets, Daemon Princes, Soulgrinders...they have a lot of tough units. Just wanted to see how are your experiences with daemons. Which units do you hate the most? How did you do against them? Do you ever come into conflict because the some of the daemon terminologies/special rules in the DH codex are kinda outdated (i.e. definition of daemons, enemy infestation, etc.)?
funny enough i have seen enough daemon players. there are a lot at my local GW but they seem to want to always vs each other, or the new guard
I eat Tzeentchy Daemons for breakfast. Slaaneshi ones too; they're easier in some respects because they rely quite a bit on Pavane to stop you shooting at them, and that doesn't work against Grey Knights. Nurgle ones are slightly tougher because of FnP, and Khornate ones give me trouble because of all the I5, Rending, Power Weapons and armour saves. Heralds are especially difficult to deal with, and Bloodcrushers are just a pain in the bum.
It's worth mentioning that I use the Daemons terminology from the DH Codex whenever I play against Daemons, which means that only Greater Daemons, Flesh Hounds and Nurglings are penalised in games I play. Which is fun when someone's running a Bloodthirster or similar CC beastie
Because we're a competetive (and, it's fair to say, utterly anal) bunch around these parts and as such we stick pretty rigidly to the RAW. It might well say in the Daemons Codex that all of the units (all of them, not most) are Daemons, but the Daemons Codex has no bearing on the Daemonhunters rules.
Not one of the daemon players in my area has been willing to play my GK army with their daemons. And this even though I promised to not use Sanctuary. I even promised a couple of them not to use mystics! Still no bites.
Even without Sanctuary and Mystics, I would think a fully mechanized GK army (2-3 land raiders) would do extremely well.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I played one game, and it was a bloodbath. Daemons were crying and running home by the end of turn 2.
Inquisitors with 2 Mystics turns the battle into an extremely one-sided affair (in our favour).
1. Rip them to shreds when the DStrike too close.
2. Rip them to shreds as they cross the field when they DStrike too far.
I've played aganist daemons a few times and everytime i completly and utterly raped them. I've played aganist pretty much everything the daemons have and just massacred it in like a few turns. The fateweaver lived for 1 round after he came in, and its not like he failed a save and broke ran away, he died horrifically to psycannons. Ive killed most of the greater daemons and its just absolutly terrible for daemons even with out of date rules. One of the big ones that most ppl forget about is that daemons nd difficult terrain tests in order to charge grey knights which means 95% of the time we will be going first if they do make it into contact.