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I play an imprieral army, Deamonhunters with ig allies some times marine allies. Anyway I played a game recently against an eldar opponent it was a four way objective grabbing game and he had a very mechanaized force.
Im wondering what units people have had success at brining these baddies down. Vandettas seem good but im affraid they are too vulerable
any thoughts/ experience
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I played a Horrid Eldar Mech list at a tournament a while ago with my "ye olde" Mordian army. My Mordian army was nothing special. Just loads of Inf squads with Missile launchers and 3 griffons.
i'm not sure how but by turn 4 all he had left was 1 vyper with no guns and a farseer hiding behind the wreak of a waveserpent who seemed to be endlessly dodging griffons mortar shells.
I think with guard just having dozens of heavy weapons on the board should give you the advantage. Theres only so much cover saves skimers can make and at the end of the day skimmers aren't that well armoured. Then when they bail out you can shell them to death with griffons and Eradicators.
Guard have also got access to things like the Hydra now too. While being fairly low str it does kick out 4 twin linked shots and ignores those poxy coversaves. That should give him something to think about aswell.
Another nice little unit is 3 Scout sentinels with Autocannon and Hunter killer missiles. These boys come on and unleash 9 str7-8 shots more than likely on the side/rear armour.
Last edited by Lord Borak; June 24th, 2009 at 08:17.
Hydra and autocannons.
Mechdar go down hard.
On a semi-related note how do Hydras work against Dark Angels lists? They're so cheap I figure I'll field one or two against any DA list, and if they happen to go Deathwing instead of Ravenwing oh well.
Hydras work well against any army that runs light vehicles and transports.
I could also envision the Hydras rocking against anything with low armor (transports/skimmers/drop pods/dreadnoughts), but also high toughness (monstrous creatures), invulnerable saves (daemons/seer councils/ork bikes), or combination (daemon princes/c'tan/avatar). In addition, firing on the move can get you shots at hiding things from far away (basilisks & other artillery/whirlwinds/biovores/Eldar weapon batteries).
In general, it looks like just about any army has stuff the Hydra would be great against. In addition, at 75 points apiece fielding them in squads of two or three even doesn't look too pricey.
In fact, 12 twin linked, 72-inch autocannon shots for the price of a White Scar bike commander or a Dark Angels librarian seems like a great deal. (Outflanking an entire bike army is sweet, though).
What I'm trying to say is Mech Eldar aren't the only things Hydras would be great against, and if you're already running Chimeras or Hellhounds or artillery, another armor 12 tank or two isn't really a sacrifice.
So my favourite eldar San Haim style army killing tools are Missile Launchers, Autocannons, Grenade Launchers, Master of Ordanance and obviously plasma guns. Also Basilisks and Leman Russ are very good too. My vendetta is pretty handy also.
The guy I play always takes an upgrade on his Wave Serpent and Falcon which make any weapon stronger then 8 automatically become 8, making lascannons pretty pointless. Might as well have missile launchers.
Well good luck
On the serpent the energy field comes by default , on the falcon it isn't a possible upgrade .. ,You don't need anything else but infantry squads with lascannons and orders for rerolling cover saves or making the shots twin linked.