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I want to take Creed as my HQ and I wonder how others here have gone about keeping him alive? He has a refractor field but with his low toughness it won't take much to blow him and his rather useful abilities to the other side of the Cosmos. There are a number of options but I wonder what people find works for them?
Let me know what you think?
I'd have to look at my book more closely, but I believe Nork Deddog only prohibits Bodyguards, which means you could take him and Kell in the same CCS with Creed, no? That's some good protection, not to mention possibly plopping him in a command Chimera where he can still issue orders. That would at least protect his CCS from small arms fire and 1 round of assault, plus provide you with good manueverability to stay out of LOS and assault.
Nork isn't worth his cost but I second the Chimera idea. Kell is a 3-in-1 standard bearer, bodyguard and leadership buff so I'd go with C&K in a Chimera. Add a medic if that isn't enough.
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Stick him in a Chimera or give him camo cloak and hide him in cover
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I've never had trouble. I just distract with big tanks. For safety, put him in a chimera, but camo cloaks are necessary. Kell just takes up points, and isn't really all that great. i don't like to field him on a regular basis.
If you don't have tanks, just keep him behind all your infantry squads/ veterans, and use them as a buff while issuing orders.
"Humies is all weak scum that deserve ta get stomped. 'Cept for One-Eye Yarrick. He knows how ter fight."
Just stick em in a chimera and distract the enemy with some russes, other chimeras, maybe some outflanking valks/vandetts. Hell if you've got creed why not outflank a russ or russ squad -that's one hell of a distraction if you ask me.
Just give the enemy too many threats and some will be ignored.
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If you've got Creed, it should be in an infantry list, so the Chimera might present a big target. He hasn't much point in a mech list.
I like a single bodyguard and camo cloaks. This poor sap can have 3 wound allocated to him in 1 shooting phase while everyone else enjoys 3+ cover.
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Have him hide behind a cliff, and don't forget that it IS IG. Expect things to die. Until then, use cover.
You want to keep it as cheap as possible, Creed is already expensive so you don't want to be sticking anymore points into him that you need.
Chimera. If you are running a list with a fair amount of armor, Creed in a Chimera is a safe option. Perhaps even give his CCS some flamers/meltas for those situations where the enemy gets close. However, ideally you want to keep Creed *away* from the enemy, so there can be some wasted points in that his Chimera is usually not transporting him, and is acting as a bunker.
The cheapest option is no upgrades at all. Simply using the terrain to keep Creed's CCS safe. This is actually not as dangerous as it seems as long as you follow some simple tactics.
1. Keep Creed behind something. A LRBT or a LOS blocking terrain piece.
2. In your movement phase, move Creed *out* from behind the terrain and *into* LOS with the enemy (the units in which you want to use BID! FOMT! on). Move *just* enough to see them, keeping as close to the terrain as possible.
3. Use your orders on the enemy units.
4. During your shooting phase, RUN! Creed back behind the cover
Using this "Shout and Scoot" tactic, you can minimize Creed's exposure to enemy fire and save the points on upgrades.
The only thing you have to worry about is if you are up against an army with indirect ordnance (ie Whirlwind) which will make short work of Creed's CCS. In this case, I would swap Creed's CCS with a unit of Vets in a Chimera. Make the vets walk and keep your expensive CCS safe from indirect fire.