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I played my first 5th edition IG game this past weekend and ran into an issue during setup.
The board was 4'x6' and deployment was long table edge. The table was setup with a ruined city taking up the entire board. Streets were set at a 45 degree angle to the table and there were 3 buildings in my deployment zone.
My army Consists of 7 Chimeras, 5 leman russes and 1 valkyrie in 2000 pts and I found it extremely difficult to setup in the space allotted. I ended up strung out along the entire board edge and got chewed up by eldar because I could not concentrate firepower. I divided, he conquered.
I'd like to know how any of you have been successful or unsucessful in setting up in your games and any other notes regarding such.
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I play at 1750pts, which equates to 5 chimeras, 3 russ', 2 valkyries, 2 sentinels.
I keep the sentinels and valks in reserve for outflank.
I have one LR with las cannon and my veteran chimera sitting on home base. My two command chimeras are deployed slightly forward (meltas/flamers), my final two chimeras and russ' are flanking the home units, russ' slightly ahead of the chimera.
Basically the two command chimeras move off on turn one to scope likely targets or act as bait, the rest stay put and shoot, the reserves come in as and when, the valks heading for objectives, the sentinels picking off rear armour and/or tying up units in assault. Towards the end of the game (providing I'm in a favourable position) the line moves forward to push and claim objectives.
Does it work?
Two games, two draws in this set up, and that was because I misjudged once and was to cautious on the other. Otherwise would have been two strait wins.
Eh, the game is made to be played with around 25% diverse terrain coverage. Hence the popular army lists are tuned for that. There's a reason Cities of Death is a supplement with extra rules! I suppose that is a non-answer when it comes to what to do when it comes up anyway I would probably deploy some of my squads into the buildings and put their chimeras into reserve.
Deploy 2nd if possible so you can respond to your opponent.
I favor the choo-choo train. A wedge of armor with Chimeras up front and russes in back, with Valks/Sents outflanking or scouting up. Go heavy to one side of the board and roll up your opponent. If they spread out, you concentrate and leave half of their army twiddling its thumbs, otherwise you deploy close if you favor meltas and the like or further if you bring Medusas, Demolishers, and so on.
If you have a lot of flyers, deploy in a 2 pronged set up to mess with your opponent and then scout move to the other side.
Yes, deploying second is a big plus but the issue with that is that I still take up half of the board lenghtwise and the whole deployment zone deep.
I would love to do a wedge but I was on a board where the streets were tight, a max of 2 chimeras wide. This made it difficult to do any kind of outflank (Trust me, I wanted to)
==Me==, any experience in street terrain?
Also, I was thinking of possibly doing an all reserve setup since there were no objectives. Would this put me at too much of a disadvantage numbers wise?
How big were the deployment zones? 12" up should let you pack at least 2 rows of vehicles. Stick the Chimeras out front to shield your more important tanks and go from there. I don't play on CoD-like boards very much (==My== FLGS doesn't believe in terrain lol) to be honest.
As for going into reserve, if you have long-range weapons go for it, but you will be very susceptible to getting picked off unless you bring an Astro.