Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I fail to understand why a fearless unit has to take armor saves if they loose combat. Could someone please explain it to me?
i belive its because they choose to stay in combat and as such u lose units because u dont run
Pretty much exactly that, the way i understand it, it literally means that tactically, the unit is losing the combat and should fall back, but they're fearless, not cowardly like other units, and choose to stay on fighting a losing battle. The extra wounds are a consequence of this.
Yeah that's what ive been told too... but it doesnt make sense to me. so the gks are gonna kill each other, commit suicide? instead of killing the enemy and helping their other units out? it isnt logical If they know theyre gonan die, they might as well do the most dmg to the enemy as they can before dying.
They aren't killing each other. Ultimately what it represents is the losses that would have been avoided had the unit fallen back or looked to its officer for the best tactical response. So an example using sisters of battle. They are fighting orks who lay a massive assault into their flank--Sisters are dying and have some options:
1- They can either stay in their try to regroup and fight (a non fearless unit), which means they look to their Superior who tells them what to do and how to stay in the fight.
2- They flee after being routed with a chance of being routed.
3- They can test their faith and become fearless, not looking for the best tactical solution, but instead staying to fight no matter the costs (which results in the loss of a few brave sisters who would have done well to to regroup before continuing the fight).
I don't agree with the rule, as it makes fearless worse some of the times (it would be better for marines to not be fearless as they can't be cut down), and genestealers who have a high initiative normally don't lose the cutdown role so being in synapse is worse than risking the fall back and recharging.
Also when multiple fearless units lose a combat by a significant margin it really does suck to take say 8 wounds to your each of your 3 units of plague daemons (memory lapse on the name) who were out matched by 8 furiors charging lightning claw Black Templar Terminators...who ended up doing 11 wounds and winning by eight (daemons killed some neophytes that were left from the last combat) and then killing 11 more daemons who failed their saves and feel no pain roles...And no, I an not bitter...I was the Black Templar (The other guys certainly was though).