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Cuz I am Tau. And I'm playing in the 'Ard Boyz tournament this weekend, and I have to admit, I'm more than a little afraid of the new IG codex. I'm mostly worried about horde IG, but I can also see being overwhelmed by a truly ridiculous number of tanks. A list balanced between the two would be easier for me, I think.
I'm playing a Farsight list, so there is one, but only one, hard CC unit in there. I have 4 Railguns, 7 Fusion blasters, 3 missile pods, and 8 Seeker missiles and the markerlights to use them. For AOE, I only have two large blast templates (one is one of the railguns, another is a special weapon you get no cover save from, Airbursting Frag Launcher) and one Twin-linked flamer. I also have a good amount Str 5 dakka. There are 6 skimmer tanks and and one light skimmer in the list, and quite a few suits.
I'm not asking how you would take on my list specifically, but how would I fight the "typical" list you field at 2500! Pts, what tricks should I expect to see against me, etc.
At 2500 points in my IG you would see 4 or 5 leman russes, 2-3 valk/vendetta, and 8-9 Chimeras. Can your list deal with 15 vehicles of AV 12+? I wouldn't tune too much for vehicles because you will get killed by hordes of orcs but think about that possibility.
The vendettas scare me. Chimera's not so much. Loaded with guys with Metlas? SO this is no troops on the ground?
I would shoot all 4 railguns at the Leman Russ's. Depending on how you deployed, I might try to sneak a stealth squad behind you to shoot them with Fusion blasters. I guess figure that means 2 can't shoot, 1 of which I might have gotten blown up in I'm lucky.
The Vendettas will get hit with as many seeker missiles as I get marker hits for, plus all the shooting of Farsights squads, if they're in range. I figure that means none of them will be able to shoot. Or maybe you moved from out behind cover and that makes it harder to shoot you but on the other hand you can only shoot one big gun.
I mostly ignore the Cimera the first turn, except I'll take pot shots on side armor with Str when I get the chance.
Second turn, the Chimeras will be up in my face, and likely get some melta shots which would suck. Then Farsight's squad (which has Target locks, can fire at many different targets) and I can say confidently will kill most of your Chimera. I could very well be overwhelmed in Melee by the infantry, though.
I guess I'm most worried about the Leman Russ's the first turn, and the troops in Chimera's the second.
So yeah, it seems tight, but I think I could handle it.
Last edited by SirPrometheus; July 9th, 2009 at 18:21.
Your post assumed you get the first turn :-) This also means your opponent set up second and therefore reacted to all your placement and probably has cover from your railguns. Easy 4+ saves on vehicles will make your life difficult.
Some things to note: You need to crack chimeras early so you have something to shoot at with your awesome standard guns.
Imps are far more mobile now with the inclusion of the valkyries. These will block your sight lines, have 4+ saves, be on your side of the board before the game starts, allow troops to assault you on the first turn and generally make your life a living hell.
Be wary. As always try to maximize what you can fire at the opponent while minimizing what they can shoot at you.
Actually, I wasn't assuming first turn. If they go first I'll try to be behind cover, much the same timing plays out. It mostly affects when the Chimera get to me. In some ways it's actually easier if they get first turn. Depends upon terrain.
Are the Vendettas all in one squadron, typically? If they are, that makes thins go much easier for me. I can use Marker Lights to make sure they get no cover save, and that almost everything hits. Same thing with the Leman Russ's, though I only have so many markerlights, obviously.
I was planning getting some side shots on the chimera first turn, and killing or slowing down at least a few.
Like I said, it won't be easy, but I think this has reiterated that horde IG is much scarier to me.
I would take some barrage weapons to get your jump-shoot-jump guys and maybe Marbo so he can blast after suits after infiltrating late.
Tau tanks all have weak rear armor too. Flank marching some sentinels w/ autocannons might be good to shoot them in the back.
My opinion regarding this is - dont fight him head on, guard are pretty heavy on heavy weapons now especialy after their cost was decreased. Most likely he is going to go with 2 good platoons for firebase along with russes. Take and hold will be in a form of vet squads in chimeras and valks. Maybe you'll see some indirect guns but if you stick to cover, which you definitely should, they wont be a problem.
Tau have a good edge on the Ig armored squads, by using seeker battlesits to hop in and out of guard firelanes. With a little good planning you can use them effectively to disrupt his take and hold chimera units.
Keep your skimmers away from vendettas because they are the best anti tank weapon in guard codex, far superior and cheaper to your hammerhead. They are rather hard to eliminate since they usualy hump the guard deployment zone and snipe things from afar, so your best bet is once again battlesuits and skyray. With a little luck you can put a seeker missile shot on it - pathfinders could help.
Another useful little took that Tau have is Kroot. I find these critters hard to eliminate especialy when they are parked in cover near the objective. What you should not do on the other hand is charge them into his deployment zone where they will face an officer and 100 guardsmen rank firing them to death. Instead use cover to move them close to objective, and let him come to you.
Generaly, I would advise you to let your opponent come to you. Let him spread out, put his squads further away from his officers so he cant take advantage of orders. This will also give you a chance to take advantage of side armor on the guard vehicles. Also, dont be stationary and avoid taking stationary weapons like broadsides, you never know where that Marbo will pop out and put a demo pie plate on your men and wipe out the whole squad.
Yeah, if I had Kroot I wouldn't be worried. I'm using Farsight, though, which precludes using Kroot or Vespids. Definitely most worried about Horde over all.
The Vendetta can't move more than 6" and shoot more than one gun, right? Seems like they can be a shooting platform, or a transport, but not both, really.
you wanna know how i would do it. i would beat them with a stick..... in their sleep.
I am an Indestructible master of War.
They are scouts though, so they could move flat out with their scout move to position where they need to drop their transport payload on Turn 1, then still move and fire on Turn 1 plus those that disembark can still assault IIRC on Turn 1. So they *can* be both a transport and a shooting platform in that regard, but it all happens early game.