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As a dedicated salamander for about a year i have been playing my games and discovering that my melta weaponry (without vulkan) proves to be increasingly more reliable than plasma weaponary (plasma tending to explode in their face). List your choice of weapon and give a reason why you prefer it to others or just explain y u would take plasma weaponary i would like to no incase i want some for my next salamander list.
I mean no offence to plasma users =L
As a Salamander player the use of melta weapons is both fluffy and effective. Combi-meltas and meltaguns are good because not only is there a high probability to trash vehicles and IC's at close range, you can assault after firing them. Plasmaguns are designated 'rapid fire' so no assault after shooting.
I'm a little iffy when it comes to plasma pistols. They're good to have, but their cost and chance to blow up in your face (as with all plasma weapons) is a mark against them in my opinion. I prefer combi-meltas and combi-flamers on sergeants and IC's. I do, however, use at least one plasmacannon in my Tactical squads. Those are just too good to pass up entirely.
Last edited by Chirality; July 9th, 2009 at 20:03.
"Into the fires of battle, unto the anvil of war!"
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Salamander project log
Plasma still has its uses despite the risk. Far as I'm concerned they belong in tactical squads whose purpose is to kill infantry at range. Plasmas being rapid fire work well in that situation. It kills terminators quite well and gets the job done when the user isn't burnt to a crisp.
Flamers and meltas belong in assault type squads since they can charge after using. Meltas being tank killers allow the unit to charge occupants after the vehicle is popped.
As a Blood Angel player meltas are my weapon of choice as veterans and honor guards are able to take them retain their awesomeness in close combat. Dante's pistol has rarely let me down popping transports and then slicing whoever climbs out of the wreckage. If I play vs hordes I'll load up on a few extra flamers.
I would take plasma for the extra shot and further range. I use some on bikes so I get relentless (yeah expensive if overheats but at least I get a save). I also have a squad with meltaguns already - made those first because they can kill anything. Plasma can't kill a tank.
I work with both of them, Meltas being handy for assaults, but Plasma is a really nice utility weapon.
I've never really had a problem one way or another, but then I've always had pretty decent luck with Plasma weaponry - I rarely lose a man to an overheat.
And Plasma Pistols? Love 'em!! I once killed an entire Armoured company with nothing but rear shots from Assault squad plasma pistols, and they've been good to me ever since.
Melta is my personal preference, though I have never ignored a weapon due to 'personal preference'. 5man termie squads die in waves to two tac squads with plasma all round. Its just a shame they do blow up in my face sometimes, but thats the risk you take.
After 5.ed BB and the IG-codex, i'm facing more and more mech armies and tanks, so i tend to stick to meltaguns and multimelta. My plasmaguns and plasmacannons are on the shelf collecting dust.
The potential overheat, more cover saves and more vechiles made that clear.
Plasma cannons are my new favorite weapon in 5th ed. Maybe they were good before and I was just oblivious to it, but I try to take 1-2 in my armies (I normally just do 1k battles) and they work out well for me. I have annihilated many a deep striking or disembarking squad with a plasma cannon to the face. Sometimes they're just in my combat squads, or sometimes I'll throw one on a Dreadnought and have him trash things while advancing.
In general I shy away from the plasma guns unless I'm playing with Nurgle troopers with FnP, but I'm sure they can be successful, just a little higher risk. I'll keep the troopers with flamers/meltas and let the plasma come with the cannons.