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I am quite new to war hammer and am still looking for a race that suits me. I have been through four races since i have begun ( IG, Necrons, Orks, Dark eldar ) none of them have been what i am looking for. I want an army that can lay down a lot of fire power yet take damage without being utterly decimated Eg the dark eldar. yet are proficent at close range as well as range unlike the orks. I dont want to rely on unganinly hordes of gaurdsmen. And really i DO NOT LIKE THE PHASE OUT RULE ONE BIT, also i am an unlucky roller and my necrons never come backad:.And i found my answer in the sisters of battle. When i found out that all of their models were metal that gave me pause (i dont like building metal peices too much and they cost more) but not for long. Now the only thing stopping me is i dont know how my army might fair against my mortal enemy THE SPACE MARINE. I play games weekly and it is normally my freind who collects Space Marines allied with me. Against my brother who collects Space Marines and his freind who collects Chaos space marines. As you can see we have a whole lot of originality here.
It would be great if anyone could tell me if the Witch hunters are any good against space marines and if so any configurations of units that would work in a 750 point battle.
Oh and the two ultramarine players are very fond of terminators.
Sisters do fine against marines, though they play quite differently.
Two squads of sisters can take out on average one full squad of marines in a single combined rapid fire salvo - the trick is getting them into position and avoiding any significant counter attacks.
Generally speaking termies and other tough units like plague marines do little better against divine guidance.
You do have to play them with some care an attention though, a mistake that might cost a marine player a few models can cost you a whole squad.
You'll get an squad and transport with special weapons for around 200 points. At 750 two of these and an HQ is not a bad starting point, plus either another squad or something more exotic like seraphim.
So you want an army that is good at range AND assault, tough and well-armoured, and is not a horde? I hate to say this but you're talking about marines
I'd say sisters can face marines in terms of firepower, even exceed them perhaps at medium range due to slightly higher numbers. You'll only be able to beat them in assault if you play carefully and attack their weakest assault units (devastators, scouts, tacs) with your strongest. They all have at least S4 and you have T3.
Pretty much every army has weaknesses that counter-act their strengths. Marines are pretty good at everything, but there's never very many of them. Other armies like Orks and Guard, as you've discovered, are good at one thing but also have obvious weaknesses. Marines don't have any obvious weaknesses, which is why they are so popular.
Thank you for the advice but one last thing. Can i drive 12 inches disembark and then shoot rapid fire.? If so where is there a rule saying so?
And no i am not talking about marines i don't like them at all. I played a game with them once, i won but it wasn't much fun. I want a race with style and personally i think the Space Marines lack this, also i don't like the very high point cost.
Oh and can i take a land raider redeemer without inducting space marines?
You want Grey Knights!!! I'm just kidding. I say that because I'm a GK player. They are awesome. Unfortunately, they are Marines... to a degree. However, they come with Stormbolters and +2 Str power weapons standard... they shoot great, they do CC great... but ideally, you don't want to charge with them, as they do not get the 2 weapon attack if they charge. And they do get it if they stand there and take the charge. =)
But, stick with the Sisters. I'm looking to pick some up to mix in with my Knights!
Yes, you may move a loaded transport its full move and then disembark up to 2" from its hull, near access points and then Rapid Fire in the Shooting Phase. However, your troops may not move after the 2" Disembark, and may not assault.
It's under the Diembarking heading in the Vehicle section of the rules.
And How is it that you want low cost units but not Horde? The cheapest units come from Horde armies. Everything else is mid-range... and then there is Grey Knights.
Marines - 500 pts 2- 10 man squads with 2 special weapons, 1 good HQ choice
Grey Knights - 500 pts 2- 7 man squads, 1 mediocre HQ choice.
Now, granted the Grey Knights are superior troops to regular marines... but still... you get the point.
Last edited by Cerrik; July 13th, 2009 at 00:38.
Thank you so much my brother isnt going to like this.