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Tomorrow I'm using my new Sternguard squad for the first time vs Marines and I'm not sure which ammunition to use against power armour. Who you go for Hellfire rounds - wounding on a 2+ but allowing an armour save? Or Vengeance rounds - wounds on a 4+ (with the risk of a 'gets hot' roll) but no save for power armour?
If the MEQ unit are without cover save go Vengeance rounds. If it has cover, i would consider the normal boltshots with 3 shots (don't remember it's name).
But i haven't done the mathhammer.
I normally throw the hellfire rounds at high toughness targets. Personally, I go vengeance rounds against anything in power armor that's not in cover.
"Into the fires of battle, unto the anvil of war!"
-This space for rent-
Salamander project log
I would go for Vengence rounds, I don't see why everyone gets so worried about gets hot - there isn't much chance you're going to die from it if you're a marine
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I always seem to lose one or two marines every timei use vengeance rounds but i always kill loads so i makess up for it
Vengeance Rounds if they're in the open, Hellfire (the wounds-on 2+) if they're in cover. AP3 is only any good if they have no other saving throw to use.