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hey all, quick question...
If you arm a squad, dreadnought, or what say you with a droppod when creating your list, are you required to use the pod once the game starts?
Here's the scenario: You roll for the mission type, and it ends up being annhiliation where the drop pod assault isnt as necessary. So, even though you have the models with droppods, when deployment occurs can you just ignore the drop pod?
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The Drop pod would still have to be deployed. You wouldn't leave a Rhino off the board just because you don't think it'll be useful for the selected mission. Drop pods can be deployed separate from the unit they are bought for, so you can always footslog the unit onto the board and deploy the Drop pod empty.
Last edited by Chirality; July 16th, 2009 at 18:08.
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i think chirality hit it right on, i love deploying empty drop pods around nids, the deatwind launcher can take giant chunks out oof gaunt units for cheap, who in turn can't hurt it back and have to bottle nec k and waste a turn of movement going around it. This strategy has even won me games where i land my pod on the nids home objective and contest it for the entire game while all his gribbles that can damage the av12 pod are all over my lines too far to help.
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In missions where deepstriking is not available, you must still drop one half of your drop pods on turn 1 (rounding up!).
Now, they do not need to be occupied just like these lads here have said. You can deploy the owning unit separately as a normal unit, then drop the empty pod where-ever you want.
As others have said, drop pods still come in, but they can be empty. There are people who run drop pod armies taking lots of units that could be in pods and just leave them empty and deploy troops normally.
Of course, if you do that, do what Mr. Biscuits said and take a Deathwind launcher. It works great against Tyranids, Orks, Dark Eldar, basically anything with a save that isn't tough to crack, like 2+ terminators.
Another thing that can be fun is to stick a locator beacon on them, and use them as a drop in point for stuff. Not only will it save many a unit from scattering to their doom, it can be a great way to get reserves to an objective in the mid-game or come behind your opponent if they are complacent enough to ignore the pod.