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Hey everyone. I am considering starting a guard army as I have already collected 5500 points in Chaos Space Marines and want to try something different. I have been looking for a horde army and am condiering IG or Orks.
For imperial guard, in a 1500pt army, would it be effective to field multiple infantry platoons with minimum upgrades, many heavy weapons though and lots of conscripts to take the wounds? I just need some opinions on making an infantry ig list.
Thank you for your time and effort.
Given that conscripts only save you 20%, you hit 33% less in shooting and have no ability to take special or heavy weapons they are actually rather useless. The general recommendation is to get standard infantry and blob up into 20 or 30 man squads.
a few others might have some insight into using specialty infantry units (ie Elites or Veterans), but here's my experience from the Infantry Squad only viewpoint.
*2 hq commands squads w/ standard bearers, for improved orders and morale re-roll. and camo cloaks for a little improved durability
*a bunch of platoon command squads, for a little running mobility and some lasgun order
*a halfway decent vox network. at least on the heavy hitter squads so the 'bring it down' and 'fire on my target' orders are sure to pass (vox improves the ld8 72%pass rate to 92% with the reroll).
*probably only keep 2 special weapons and no heavy weapons on your command squads since they'll have to be mobile to keep up with the infantry that moves about due to their short command range and possibly needing to move for line of sight to the enemy (in the case of HQ orders).
*a lot of repetition on infantry squad loadouts to keep all your eggs from being in one basket unit. though some variance, ie i use 3 loadouts: lascannon/plasma gun, missile/grenade, meltagun or flamer. and generally put all those squads in combined units of 2 for double the buffer wounds on the heavy/special weapons and increased order effectiveness.
*al'rahem is a good character to look into, he'll free up space during deployment especially when there's sparse cover. as well as the outflank maneuver which can either turn your opponents flank forces or coerce him to hide in the middle of the board where the rest of your troops can fire at him.
it's best to think about upgrades less in points and more in how many less squads/guardsmen what you take will cost you. generally though, around 100 guardsmen for 1k, 150 for 1.5k and 200 for 2k is a decent amount. all the extra points after that should be more than enough to outfit them properly.
even after my infantry weapon upgrades, i had about 250pts extra i spent on sentinels for my 2k list. so should have good amount to spend on your own additions.
all for your consideration.
Horde guard lists are effective, but they aren't very mobile. IMO Al'rahem is a must and Creed being the master of orders and allowing a unit to outflank is truly at home in a horde army.
CCS w/ Straken or Creed
possibly another CCS
Infantry Platoon w/ Alrahem
Infantry Platoon w/ Chenkov
scout sentinels could be useful
Not recomended, if you do take some make it cheap artillary like griffons.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
I find infantry hordes need either artillery or some tanks to help put down some pie plates because as long as you do not go crazy on the plasma cannon sponsoons, your not gonna break the bank for points, but when you start taking two billion special toons points for the lonely guardsmen disappear. I like my infantry with a cheap HB or AC, maybe a GL. I like my guards men for jsut being boots on the feild, I still take a vet squad or two for those plasma cannons. I just find you need to watch the points your command sqauds eat up.
Isn't That Just Peachey
horde guard can be effective (and it's certainly funny to watch your opponents face when you spend 30mins putting them all down), but I'd always advise a vet squad or 2 just for the improved shooting. Also conscripts do you no favours at -1pt per man, not worth it for their stat reduction. Chenkov + send in the next wave is a very expensive version of the nid without number but I don't think it's worth it.
The main thing's just to make sure all your units are cheap, ideally you do need some artillery, and don't spend too many points on a CCS or PCS or anything.
and on the 8th day god made a talking poodle and forgot all about us
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