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I wanna add some sternguard in a drop pod to my army. Is there not point in giving two of them multi meltas when i could give them all combi meltas?
And are they worth the points, I want 10 in a drop pod kitted out for anti vechiles seeing as there bolters take care of almost any infantry.
Multimeltas are Heavy and so you have to wait a turn outside the Pod before you can fire them. Combi-Melta Meltas are Assault. I'd take the Combi-Weapons myself.
Are they worth the points?... eh. I dunno. I'm not a HUGE fan but they're pretty cool; what I would suggest is staying away from maxed out squads unless you're running a Pedro list because Sternies are flippin' expensive. Ten models with Combi Meltas and a Drop Pod costs a whopping 335pts, which is fine if they can hold ground, but a helluva lot of points for not very much if they can't.
I'm a big fan of my sternguard, I've used them in rhino and pod lists, normally with two podding dreds and a sternguard squad landing first turn, with two tactical squads in drop pods in reserve.
Combi meltas are my usual kit on them because it give them the ability to deal with the one type of target they don't have a bolter round for. Everything other than vehicles they can rapid fire and seriously damage.
I normally join my librarian to them, he uses avenger to add to their firepower when exiting a rhino or drop pod, and gate of infinity if they get caught without a transport to move them around.
Frank Fugger's comment on point costs is absolutely true, a ten man squad is a major investment. You may want to consider a smaller squad, maybe 5-7 sternguard to lower costs. If you do use the ten man squad, you need to make sure they are supported and protected, maybe join a librarian to the unit with whatever psychic power gives them a 5+ invulnerable save, but that still isn't much.
You must remember, sternguard are all firepower, they are just as easy to kill as normal tactical marines. One Battle cannon shot could wipe out the entire squad, allowing a leman russ battle tank to make back its points TWICE over.
Do not allow your opponent to use their heavy shooting against you, and do not get assaulted, sternguard are ment to shoot.
I have a unit i seldom use. But the models are great.
They are expensive pointwise. And therefore, as have been said, i wouldn't take a full 10 man squad, maybe 6 or 8.
In their normal outfit they can hurt everything hard, but not vechiles. If you need a unit to go for vechiles, sternguard should not be the choice.
if your out hunting tanks with a list have you tried 3 MM armed attack bikes? or if you want deep striking then 3 dual MM landspeeders? or for an infantry approach you could try a devastator squad (cant fire the turn they land) or a deep striking terminator squad with chainfists?
Yeah never mind sternguard arnt for me. Landspeeders deepstriking with 2 multi-meltas is to good for its point cost.
I do want to try a pedro sternguard heavy army though.
Sternguard are exceptionally good at taking out infantry, what they need are their special bolter (ammunition). So every weapon you take which doesn't get the special issue ammo is a waste of points imho. Combi-weapons are pretty cheap on Sternguards, I think they are worth it. But I would not take too much of them. Maybe Combi-Meltas if you think you will face tanks. Maybe Combi-Plasmas if you want to have something against Terminators.
Unfortunately Storm Bolters don't work with the ammunition by RAW (although I would like to have an update there, as it would be way cool).
I'm all about the Sternguard. Max squad in Rhino or Drop pod. Yes, they are expensive, but they can chew through most anything. In smaller games I do drop the unit size to 5-6. I don't go crazy with the combi-meltas though so I generally take around four for some anti-armor and leave the rest to the special ammo. In my last six games they've only ever failed me once, and that's because I left them out to dry.
I will say though that equipping them with two heavy flamers and the rest with combi-flamers can lead to sheer carnage on horde armies.
Oh, and to answer the original question I don't really see any point in equipping them with heavy weapons. You'll have to wait a full turn to fire them and you lose two bolters which could be using the special ammo.
Last edited by Chirality; July 19th, 2009 at 12:28.
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I love them. I'm working ona 3 sternguard squad army with lots of comi-meltas and heavy flamers.