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Heck yeh those things will blow you up
Pfft, shouldnt even phase you
Ok my friend just bought 3 broadsides, (tau with twin linked railgun things if u didnt know), I personally dont think they are that impressive but he is bragging about saying that me and my other friends will get owned by them. (even though other tau players are telling him they are a waste of points)
So what do u guys think should i be scared, and if so what should i bring to counter them.
T4 aint they? Knock out the sheild drones with psycannon fire then a lascannon shot should instant kill em, if they are T4.... can't remember
I hear and I forget, I see and I remember, I do and I understand
Success is the ability to go from failure to failure without losing your enthusiasm.
Scared? Depends what else he has in the list, how many of them he's got, and what points level you're playing at. 6 at 1500pts is a lot scarier than 2 at 2000pts. They do pack a whallop, but there are ways and means to counter them.
How you do it with Daemonhunters all depends what else he's got backing them up.
EDIT: I think the general idea is to either run them down in CC (they're not as nimble as Crisis Suits) or, as PL says, use Psycannons. You can't really ignore them or try to sideline them because they'll hurt you if you do. I personally reckon the more Broadsides he has the better it'll be for you; sure they're nasty, get TL Railguns and a Smart Missile System on every squad member, but they're nowhere near as difficult to catch and kill as a Multi-Trackered Railhead. Plus, unlike the Railhead they have an Ld value, meaning they can be sent running with a few choice casualties.
Last edited by Frank Fugger; July 19th, 2009 at 14:45.
Broadsides can be rather dangerous, so do not underestimate them; however, they are primarily dangerous against vehicles. If you are taking a Land Raider, you might want to consider leaving it at home sometimes and getting more infantry; Land Raiders tend to go down first turn against two or more Railguns, in my experience.
The best way to take out Broadsides is either by shooting them yourself (Lascannons are nice, if you have inducted Guard) or putting some pressure on them early in the game, usually in the form of getting some close combat oriented troops very close to them. If they get locked in combat, not only can they not shoot their Railguns, but they will also likely fall; they have a couple wounds each, decent Toughness, and a great armour save, but the rest of their CC oriented stats fall sub par to most of the rest of the armies out there (as do all Tau CC stats).
Put pressure on them, hide tanks from them, and try to get them into close combat, and you should be fine. They are typically very immobile, so it shouldn't be a difficult task; keep in mind the weapons have a very large range, so they will likely be shoved into the back of your opponent's deployment zone.
Also, don't listen to "other" Tau players when they say Broadsides suck. Only a few units are considered poor in the Tau codex, and Broadsides are definitely not one of them. They, just like every other unit in the codex, have their uses and they excel at them; they simply can't take on the world alone.
Anyway... Broadsides kill armor and monstrous creatures quite effectively, but Daemonhunters are predominantly an Elite/Troop army. Though the Rail-Guns are twin-linked the squad of 3 is only pumping out 3 shots per turn. As with all Battle-Suits, a high volume of small arms fire to force armor saves is the best way to take them down.
"The man in the bowler hat is Mr. Average in his anonymity. I, too, wear one; I have no great desire to stand out from the masses." - Rene Magritte
I'll still run them down with my LR's. Technically, you can move 12", pop smoke (reducing pens to glances only) and still shoot 1 lascannon. Next turn go another 12", disembark your knights, and assault. Try to get first turn though, otherwise they get to shoot first before you do anything. The Emperor's Tarot will help in this regard.
But the dirtiest thing you can do to him is to use a Callidus assassin. Use Word in Your Ear to move them out of cover or LOS so that they're either vulnerable or cannot shoot for 1 turn. Then when she comes in, charge them to tie them up. You will probably even wipe them out. A Callidus is a Tau's worst nightmare.
I'm not saying it's impossible or even really improbable, but simply very risky to try to use those tanks against them.
Broadsides are not a waste of points. They are a treadhead's worst nightmare.
Fortunately, most DH players don't have a lot of armour, so hiding it until the big guns are knocked out is a bit easier. I wouldn't rely on cover saves, or even smoke, as markerlights + railheads can really ruin your day.
As others have said, advice here depends largely on what you and your opponent have overall in your armies. Massed fire will take them down, but an infiltrating/deep striking unit getting into cc with them as soon as possible is really the best way to go.
Really, fighting Tau, all of the assassins -- even the horrid DCAs and Vindicare -- can be put to good use. The Callidus is best because you are guaranteed to get one surprise turn without them having the ability to get away or shoot her down. (And A Word In Your Ear is absolutely devastating against Tau armies of all stripes.) All the other assassins would need to be protected well, because any sane Tau player will know that such units must be prioritized.
She can't come recommended highly enough.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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