Hellfire shells vs Wraithlords? - Warhammer 40K Fantasy
 

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  1. #1
    Member Fnord's Avatar
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    Hellfire shells vs Wraithlords?

    A friend of mine has picked up some Eldar, including a wraithlord, and I'm trying to figure out a relatively sure-fire way of taking the thing down. I'm thinking of 5-6 Sternguard in a transport, and using hellfire shells against it. My question is, will the poison 2+ wound work against it? The rounds are intended for monstrous creatures, but the Wraithlord is kinda non-fleshy...


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    The Unpredictable Tossy's Avatar
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    yes it will work against it...

    the fleshyness aside it is still runs off a save and wounds and not armour... so hellfire away

    and yes, they are great for taking those buggers down
    Wash: This landing is gonna get pretty interesting.
    Mal: Define "interesting".
    Wash: [deadpan] Oh God, oh God, we're all going to die?

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    Member Monstein's Avatar
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    Always great to see a Eldar guy smile thinking your firing normal bolters when you say there firing. Then the look of horror when you tell him that hellfire rounds wound on a 2+....ahhh good times, untell the seer councle on jet bikes rippet my face open.

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    LO Zealot Mr. Biscuits's Avatar
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    the worst is when your tooled up chapter master has to face one of those beasts one on one does two wounds takes one in return and fails his 3+ ... not to be biased but if i had sternguard in that game things woulve gone so much differently
    Ask me about the Black and White Space Marine on the Black and White Bike!!!

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    Senior Member Astantia's Avatar
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    What?

    Wraithlords are slow.

    You always get to pick what fights them.
    Especially when a chapter master has access to mobility, not giving him it but 'tooling' him up is foolish.

    Never send in an IC to do something alone. Unless he has a very specific role and a means to get there. Otherwise, you're just letting your opponent win.
    Gareth is the person I try to impress when I convert and paint.

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    Member Monstein's Avatar
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    Quote Originally Posted by Astantia View Post
    You always get to pick what fights them.
    Especially when a chapter master has access to mobility, not giving him it but 'tooling' him up is foolish.

    Never send in an IC to do something alone. Unless he has a very specific role and a means to get there. Otherwise, you're just letting your opponent win.
    Yeap. I use to do it tho with my Salamander Force Commander in 3rd ed.

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    Member Fnord's Avatar
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    Thanks guys! I now have my Wraithlord counter for tommorow's game

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    A legend in my own mind.
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    Probably late to say this, but poisoned attacks are your friends against behemoths like a wraithlord or a carnifex for that matter.
    If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.

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    Senior Member Chirality's Avatar
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    A 2+ to wound rapid fire bolter against a monstrous creature is priceless.
    "Into the fires of battle, unto the anvil of war!"
    -This space for rent-
    Salamander project log

  11. #10
    404: Title not found Acarna's Avatar
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    Of course, then you watch in horror as your precious Sternguard unit is torn to pieces by a charging unit of Howling Banshees or a combined Dispersed Prism shot that kills them all on a 2+

    But yeah, Hellfire Rounds will work against Wraithlords and they are probably the best thing a SM army has for that sort of thing, barring vortex missiles on a Reaver Titan

    ~ DiW

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