How to beat orks? - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 10 of 10
  1. #1
    Senior Member bl00d bath76's Avatar
    Join Date
    Dec 2007
    Age
    26
    Posts
    293
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    23 (x1)

    How to beat orks?

    i play orks as well as space marines and from experience shooty armies tend to do worse against orks. When if a cbb army faces my orks there tends to be a lose or a draw. This makes me think. Another example of this is space wolves. They whipe out all my ork boyz in ccb and seem to grind them down and resaultantly score more wounds meaning they cut them down. So rather than using a shooty army when facing orks why not get a cbb one.
    For example a assault army with strike backet up with some tanks with heavy bolter could do quite well. overall from experience ive found that shooting orks till they get down to around 15-20 models then assaulting them with some ccb units eg assault marines are extremly effective. As you will kill a lot of orks then they lose combat and you run them down because of there low intititive.

    What do you think? could this be the best way to deal with orks and if so what units would you take?

    Last edited by bl00d bath76; July 22nd, 2009 at 12:22.
    Nothing more funny than 3 inquisitors with sanctify when facing deamons. They cant do anything while you stand in front of them having a tee break.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member Mad Cat's Avatar
    Join Date
    Dec 2006
    Location
    Yorkshire
    Age
    44
    Posts
    4,967
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputation
    951 (x8)

    If you do a search before starting new threads you can find recent threads like this

    http://www.librarium-online.com/foru...beat-orks.html

    There are plenty of good ideas in there.
    Quorn! - Protein for the Protein God.

  4. #3
    Junior Member
    Join Date
    Apr 2010
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x0)

    i normally use 3 tactical squads each with missile launcher and flamers, these are split into combat squads, 2 dreads with std armaments, 6 terminators with an assualt cannon, 4 land speeders in 2 teams ( they are armed with 3 assault cannons, 3 heavy bolters, typhoon launcher and heavy flamer). a dev squad has 2 plas cannons, las cannon and multimelta. A terminator librarian and vulkan hestan leading. everytime I play i get overrun and stomped. he always uses 3 mobs of 30 orcs attacking from left right and centre. these soak up fire until his nobs and meganobs charge in using waagh. shokk attack gun teamed with deffkoptas and bikes/wartraks blast anything in sight. help me!!!!!!!

  5. #4
    Senior Member
    Join Date
    Jul 2009
    Age
    39
    Posts
    297
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    Tons of heavy bolters and one hard hitting power weapon unit to take on his one unit of megaarmoured nobz. That's how you kill orks.

  6. #5
    Torn ACL FTL ==Me=='s Avatar
    Join Date
    Dec 2003
    Location
    Rochester, NY
    Age
    28
    Posts
    4,404
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    431 (x8)

    Mech up, Orks have a hard time stopping it. Hiding in a tank keeps you safe from assaults (always move 12" if he's close enough to charge, hitting on 6's is a great equalizer), the extra mobility lets you dictate the terms of engagement and keep him at arm's length, and tank shock can push his units around, clump them up and make your flamers/blasts do even better.
    Check out ==My== blog: www.bnhblog.blogspot.com

  7. #6
    Senior Member
    Join Date
    Jul 2009
    Age
    39
    Posts
    297
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    Quote Originally Posted by ==Me== View Post
    Mech up, Orks have a hard time stopping it. Hiding in a tank keeps you safe from assaults (always move 12" if he's close enough to charge, hitting on 6's is a great equalizer), the extra mobility lets you dictate the terms of engagement and keep him at arm's length, and tank shock can push his units around, clump them up and make your flamers/blasts do even better.
    Well, I assume you're speaking of rhinos, not LRs. The Loota squad that most people take will be able to take out rhinos just fine.

  8. #7
    Son of LO ze_poodle's Avatar
    Join Date
    Mar 2005
    Location
    Evil Mountain
    Posts
    3,930
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    415 (x8)

    Quote Originally Posted by stevetosh13 View Post
    i normally use 3 tactical squads each with missile launcher and flamers, these are split into combat squads, 2 dreads with std armaments, 6 terminators with an assualt cannon, 4 land speeders in 2 teams ( they are armed with 3 assault cannons, 3 heavy bolters, typhoon launcher and heavy flamer). a dev squad has 2 plas cannons, las cannon and multimelta. A terminator librarian and vulkan hestan leading. everytime I play i get overrun and stomped. he always uses 3 mobs of 30 orcs attacking from left right and centre. these soak up fire until his nobs and meganobs charge in using waagh. shokk attack gun teamed with deffkoptas and bikes/wartraks blast anything in sight. help me!!!!!!!
    You're not mobile enough. Using a gunline against Orks is like throwing a sausage into a woodchipper. The land speeders are a start, but they're still easily countered (lootas) so what you really need is tanks.
    The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.

    Come, sons of LO! Kneel before Poodle!

    Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."

  9. #8
    Senior Member
    Join Date
    Jul 2009
    Age
    39
    Posts
    297
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    Quote Originally Posted by ze_poodle View Post
    You're not mobile enough. Using a gunline against Orks is like throwing a sausage into a woodchipper. The land speeders are a start, but they're still easily countered (lootas) so what you really need is tanks.
    Shrug, in that tournament I won recently my "gunline" unit of Grey Knights were killing 10-12 Orks a turn. 'Course, unlike a traditional gunline, I wasn't worried about them getting assaulted at all.

  10. #9
    Torn ACL FTL ==Me=='s Avatar
    Join Date
    Dec 2003
    Location
    Rochester, NY
    Age
    28
    Posts
    4,404
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    431 (x8)

    1 Rhino isn't a problem, 6 are. Orks can't handle that much mech running around. Land Raiders are practically a win button.

    Gunlines lack the mobility and durability to endure Orkage, and marines in particular can't put out the sheer amount of firepower to compensate (IG can).
    Check out ==My== blog: www.bnhblog.blogspot.com

  11. #10
    Junior Member
    Join Date
    Apr 2010
    Posts
    24
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    Well, in my recent match against orks, 2 vindicators and a Long fang squad put a nice dent in Ork squads, followed by a bolt pistol salvo and assault, it ended up with a victory by about 130 points.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts