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When a unit of the damned deep strikes can it assualt the turn that they come down?
I was considering taking a unit of 5 with plasma gun, plasma cannon and plasma pistol for 210 pts to clear out objectives on their side of the board.
Unfortunately they do not. Their entry in C: SM states they arrive via deep strike, so the standard deep strike rules apply here.
"Into the fires of battle, unto the anvil of war!"
-This space for rent-
Salamander project log
I kow they aren't the best rules wise but who could ay no to the greens they have coming?
Ask me about the Black and White Space Marine on the Black and White Bike!!!
LotD can't assault on the turn they DS. That's about the only thing they can't do, though.
LotD Squads are one of those things that are extremely unpopular, and I can't really understand why.
= They're as tough as TH/ SS Termies.
= They're Slow And Purposeful, so they can always fire their Heavy and Rapid Fire weapons on whatever setting they feel like.
= They get to reroll their Deep Strike scatter dice.
Nobody minds spending 340pts to throw a unit of TH/ SS Termies AND a Dread-In-A-Pod into their list, yet for 185pts you get the best of both in one unit. Just seems strange to me. Sure, Fearlessness makes them easy to tie up in CC, but they still get to crack off at least one shot before that happens and as far as CC itself goes, anything that can't kill TH/ SS Termies is itself likely to be ground down into nothingness by the LotD lads unless your opponent continues to throw bodies at them.
They're a fantastic utility unit.
Actually they are not as tough as TH/SS termis as the termis still have their 2+ normal save. This means that LoTD are actually much more vulnerable to massed small arms fire.
EDIT: It's the same concept with 1k sons from the CSM codex, they are much more expensive but against most standard small arms fire no more survivable than a normal marine.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
Aside from Jump pack (heroic intervention thing) vanguard, no other unit can assault once arrive from deep strike. So if you ever want some unit for that purpose you could try it; little expensive but useful in some circumstances.
I'll agree with Iron angle on the point cost. For almost twice what a marine is, you don't get a lot in return considering 4+ cover saves. And its not like Th/Ss terminators where you could set them up to provide cover for your troops behind, the deep strike in this case is kind of a disadvantage.
Personally I'd rather have the extra wounds on the field or scoring units or something. Not that they're aren't completely useless, in a high point Tygurius lead list they might be worth the cost... The cool factor is also worth the point sink too.
Last edited by seismic; July 23rd, 2009 at 23:56.
"The things that appear are a vision of the unseen"
-Anaxagoras of Clazomenae
For me they are a bit too expensive for what they can do, also they use an Elite choice ... a choice I already have too less
I too fail to understand why people underappreciate LotD. Although they are expensive, I find them more effective at what Sternguard do than Sternguard themselves and they don't need a drop pod either as they Deep Strike anyway. They're good in assault as well as at range and they have special weapons options. I love 'em.
And the turn after they drop down they can fire a battery of plasma fire and then charge with 15 attacks.